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== Introduction == [[Image:2ndevolongevity.jpg|float|left]]With the Genie system, players can use a Genie to compliment their chosen class and round out their game play. The genies are non-corporeal entities that can assist in battle by casting buffs, debuffs and using new and unique abilities. You gain one genie of a random type initially, and you can also create a specific type of genie at the cost of 3 Mirage Celestones. Genies can level up along with their masters. In addition to increasing their base stats, players can upgrade a Genie's elemental affinity, with any of the five elements: Metal, Wood, Earth, Water and Fire. One affinity point is gained every five genie levels. The elemental affinity will become important because different affinities will be the key to unlocking certain skills. Genies can have a maximum of 26 affinity points. If need be, a player can reset the Genie's affinity points at the NPC “Watcher of the Earth” in any of the six main cities using Stones of Refreshment (a [[Cash Shop]] item). One interesting aspect of Genie skills is that '''some are location specific'''. Some Earth skills can be used <span style="color:#ffffff">only while on the ground</span>, many Water skills can <span style="color:#ffffff">only be used in water</span> and some Metal skills can <span style="color:#ffffff">only be used while in flight.</span> Additionally, <span style="color:#fffff">'''some skills are class specific'''</span>— Hollow Fist is reserved for Venomancers only, or the skill Rainbow Blessing is restricted to clerics. Every Genie skill but the base one has 10 levels. The majority of the level one skills will have a requisite one point of a certain element (this is the same concept as many of our classes builds, you cannot open some skills without have a chain of others opened, even if they are only at level one). There are <span style="color:#fffff">four different Genies</span>, one of each season: Longevity (Spring), Discipline (Winter), Zeal (Autumn), Infliction (Summer). Each genie has a unique skill when you first receive them, however, all other skills must be obtained through upgrading. {| {{DefTable}} |+ <span style="color:#9932cc">'''Attributes'''</span> ! <span style="color:#ffffff">Strength (STR)</span> | Determine damage output of skills |- ! <span style="color:#ffffff">Dexterity (DEX)</span> | Determine effect of skill duration |- ! <span style="color:#ffffff">Vitality (VIT)</span> | MP pool (what you have available) |- ! <span style="color:#ffffff">Magic (MAG)</span> | MP Recovery (each 50 MAG = +1 MP recovery) |} All genie skills cost stamina, which requires <span style="color:#ff0000">Chi stones</span> to replace, so all genie skills effectively cost money. So, a Genies Attributes can be viewed from a different perspective: {| {{DefTable}} |+ <span style="color:#9932cc">'''Attributes Simplified'''</span> ! <span style="color:#ffffff">Strength (STR)</span> | More bang for your buck on (and possibly healing) skills |- ! <span style="color:#ffffff">Dexterity (DEX)</span> | More bang for your buck on durational skills |- ! <span style="color:#ffffff">Vitality (VIT)</span> | Allows you to use more expensive (and powerful) skills, as well as chaining them together |- ! <span style="color:#ffffff">Magic (MAG)</span> | Allows you to use skills more frequently |} === Genie's Main Screen === [[File:Genie info.PNG]] To bring up this window just right-click on your currently equipped genie's portrait.
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