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== Starters: Builds == *There are a few different builds to choose from. **'''Pure Mage Build''' *This build consists of 9 magic and 1 strength every 2 levels. **This works out to 4 mag /1 str on one level and 5 mag on the next. ***The pure mage build has '''extremely''' low health, meaning your survival chance is low, if they mobs can get to you. With this build your damage output will be so high that many physical attack mobs wont come close, and magic attack mobs won't do a lot of damage. Your biggest concern is going to be archer mobs, because they have physical damage at a long distance. **The armor for this build. ***Because psychics are a magic class, arcane robe armor is what you '''should''' be wearing. All of the psychics endgame gear are robes, so it is '''essential''' that you magic is high. It is important that if your armor has sockets available, you use Citrine Shards, for their HP boosts. * **'''Hybrid Build''' *For this build, you need 3 Magic, 1 Strength, and 1 Vitality every level. ***This build still allows for high damage, with a higher chance of survival. This will help you in the lower levels, but remember that your goal is always to kill the mob before it can get to you, so the less magic you have the harder it will be to do so. **The armor. ***In this build, you will still be wearing the arcane robes. **'''Light Armor Build''' *I have never seen this build but I suppose it exists. **It requires 3 magic, 1 strength, and 1 dexterity. ***This would give you the opportunity to wear light armor, which will give you a better physical defense rating, but as was mentioned before your goal is to kill the mob '''before''' they can reach you.
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