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Piliener's Wizard Guide
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==Builds== A build is how we are going to distribute our character points. There are 4 stats that every class has to work with. Strength (str), Vitality (vit), Magic (mag), and Dexterity (dex) are these 4 such stats. *Pure or Arcane: This will make you the most squishy person in the game. You will be able to kill almost everything later on, but earlier you will be getting killed a lot. Befriend a lot of clerics if this is your build of choice. The build is 5 mag on even levels (2, 4, 6, etc...) and 4 mag 1 str on odd levels (3, 5, 7, etc...). It is a Pure wizards job to deal as much damage as possible to enable you to stay alive. Remember if it's hitting you then you are probably dead. *Light Armor: This is an alternative to dying almost instantly when hit. What this build will do will enable you to take a few more hits. The build is 3 mag 1 str 1 dex every level. As light armor you get moderate resistances to everything, both physical defense and magic resistance. The way that light armor works is it will raise your critical hit % to try to make up for the overall damage loss that occurs because of the fewer points going into mag. *HP Wizard: Well this build is simple in explanation you are putting points into vit (if you notice the two above there has been no mention of vit thus far) to give you more hp to survive longer. While there is no “official” build the ratio is for every point in vitality you get 10 extra hp. If you are looking for some numbers then do the math (use the pure build for this). You absolutely need the 1 str every other lvl to equip the necessary weapons. So, this leaves us with 9 points in mag to take from. Just remember the more magic you take out the less damage you will do and our class has the lowest ratio of vit to hp of any other class. I will leave this build with a simple example; A level 10 character has 45 points to distribute and 9 of those must go into str, as such this leaves us with 41 points. Now, lets say you want to use 7 points in magic of the 9 usual then you have 10 points to spend on your vitality. 10 plus 10 equals 100 extra hp per every 10 levels. So, at 100 levels you get an extra 1000 HP. *Heavy Armor: This build is designed to enable your survival with physical attacks. The build is even levels 1 mag 3 str 1 dex and odd levels 5 mag. This is designed so you can take physical damage, but be forewarned you will take a lot of magical damage. You will do a lot less damage than any other build and it is quite difficult to play so it's not recommended as a starting build. *Melee Heavy Armor Wizard: This build is to enable you to do melee damage while taking physical hits. The build is the same as the Heavy Armor, but the focus is then on leveling Frostblade, the elemental barriers, and Sandstorm as quickly as possible. The reason for Frostblade is because it is our only buff to melee damage, the elemental shields will help keep you alive for longer (since your elemental resistances are lower), and Sandstorm will make the enemy miss more often. The only weapon you want to be using is a magic sword because of course they have the most physical attack.
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