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Class Roles and Situation Descriptions
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== Non-Conventional Roles for Classes == '''Archer:''' *What could you be doing besides dealing damage? You could tank. If you have a high enough refinement level, a good healer, you can achieve this. It may not be for TTs your own level, but ones lower level than you. The people who are in your squad would have to be more careful with their damage dealing if you are the same level as they are. '''Barbarian:''' *What could you be doing besides tanking? You could deal damage. Quite the opposite of archers, but this one will be more common. If there is another, better-suited, tank available, then turn into humanoid form (unless you are a demon barbarian) and deal as much damage as you can. '''Blademaster:''' *Again, an alternative role for a blademaster, instead of damage dealing, is to tank. Again, the squad members have to be more careful about pulling aggro. '''Cleric:''' *A cleric could also potentially tank. But this is pretty rare as far as non-conventional roles go. You would, of course, need good gear and another healer assisting you. You would have to be dealing damage (more than anyone in your party), so it is unlikely that you can be healing yourself the entire time. '''Venomancer:''' *A Venomancer can tank with her pet. This is the most common non-conventional role. With a Hercules, a venomancer can tank a large variety of bosses, and thus opening up different roles for other classes to play. The pet deals full damage to bosses in Twilight Temple, as mentioned earlier, so it is harder to steal aggro from the Hercules, with an exception of a Flesh Ream from a higher level barbarian. *A venomancer can also be a tank themselves. '''Wizard:''' *Tank. Typically a light armored wizard with high refinement can more or less tank a boss. Of course, you will require a cleric helping. '''Mystic:''' *Guardian/Pure support. Generally best done in large parties with lots of DDers. A Mystic focusing purely on healing with both healing plants, and using the Salvation to reduce damage to the party. The Salvation's first shield prevents a good bit of damage and should be cast on party members who might occasionally take damage or draw aggro. The second shield can be used to reduce damage on a tank, but will require heaps of mana to be transferred into Salvation. A Mystic which isn't doing damage does not enter combat state (much like a cleric not doing anything offensive) so you can take full advantage of items like Focus Powder to increase your mana replenish rate to make up for these mana-expensive skills. <br>
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