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The IceDrakes Full Cleric Guide
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== Gameplay == '''Make sure, whether you're fighting monsters or players, to always have your buffs activated.''' Your gameplay is quite simple and based around what you're doing. Healing? Keep the person that is taking damage alive. Archer or Veno in the squad? Watch out for them, they have a habit of stealing aggression from your tank. People often question the solo ability of a cleric. I personally find it to be one of the easiest classes to solo with. If the monster is physical and you can't kill it before it hits you, kite it by exclusively using Great Cyclone and Plume Shell. Magic monster? Doesn't matter, their magic is null on your amazing arcane robes (assuming you took that route); drop a heal after or stack Ironheart a few times before a fight, you'll be fine. In player vs. player, you usually have an easy time with most classes (unless they get the drop on you, then you might as well start praying). Plume shell against physical opponents, plume shot and razor feathers against robes, '''remember to heal yourself'''. I cannot stress that enough. A cleric does not have the defense of a barbarian, the evasion of an archer, or the ability to dodge attacks like a wizard. '''Healing''' is your advantage. Use it. In Territory Wars (TW), PvP or PvE, your job is simple: keep your squad alive, revive when needed, buff if they wear off/after res. On occasion, when you see your team is fine, drop a few debuffs/attacks on your opponents. Seal/Sleep pesky barbarians, blademasters and archers. I would recommend flying when moving to a squad member if you know it will help get there easier, but don't if there's a lot of patrol in the skies.
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