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== Rostering in Territory War == Rostering in Territory War is a big task undertake by the war general or adviser. How to group 80 peoples into groups to maximize their potential in that TW session is a commonly question ask by many. Below are some ideas: '''Catapult Team''' Should have 2-4 barbarians, 2 clerics, 1-2 blademasters, 1 venomancer, 1-2 archer, preferably a mystic also. The role of this team is to destroy enemy guard towers and crystal while staying alive. Using their assist as cover, catapult team can move slowly but they do not stop or rush. Clerics in this team need to prioritize keeping themselves and the catapullers alive, as they are main targets. Mystic is extremely useful as backup support, having ress buff on clerics at all times, giving shields to main targets and healing. '''Assist Team''' Should have 1-2 blademaster, 1 cleric, 1 venomancer, 2 archers, other DD's. This is the main body station at first and second line of attack and defend. They provide assistance to all teams, especially to catapult team, always going in front, clearing the way. Bm's should stun and dg in the first line, with the venomancer purging, while archers need to prioritize enemy clerics. '''Defense Team''' Should have Blademasters, Wizards, Archers, Psychics, Venomancers and Seekers. 1 cleric should be enough for this type of squad. Venomancers need to purge and amp enemy catapullers and other priority targets, while keeping everybody brambled, while seekers can pull enemy catapullers away from towers with their Morai Transposition skill or even into guard towers,to kill them instantly.Seekers should also debuff target's defenses. Blademasters need to stun and DG targets, trying to time it with Venomancers and other DD's to maximize damage output. Physical DD's should focus AA classes, with clerics being first priority, while magic DD's need to take down HA and LA targets, especially catapulling barbs. Your entire purpose is to stop the enemy from advancing into base.
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