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Psychic Leveling Up
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==Builds== Psychic doesn't have skill give bonus to PDef like Wizard's Stone Barrier, nor does it have a skill to help them escape (Wizard's Distant Shrink, Cleric's Chromatic Seal). Playing Psychic, one must always focus on survival and take your time over spam spells and rushing to kill the opponent. If you want to one-hit people, roll a wizard. Genies and pots help a ton with survival in combat. Armor Types: Armor is among the most heavily debated subjects when it comes to choosing the best type for each class. Although magic robes are the most obvious path for casters, light / heavy armor has shown some benefits in wizards and veno as well. But is it really an option for a psychic? The most notable benefits of these alternative armor builds undoubtedly lie in their higher physical defense, which might let you survive a bit longer in instance where boss have high AoE physical and PvP against physical characters like archers, BM, assassin, and barb. Since alternative armor build users can also switch to arcane armor whenever necessary, they can perfectly adjust to any situation requiring the one or the other type of defense. Now for the bad news, most people are completely unaware of the actual damage loss you will suffer after sacrificing so many of your precious MAG stats for STR and DEX to be able to equip these armors in the first place. '''Light Armor -''' Light Armor would cover exactly that low Physical Defense problem. While still having a nice Elemental Resistance, this would seem like the ideal all-round armor. It is beneficial for early and mid gameplay as for the low cost to gear up. The difference in damage won't be noticeable at first, but the later the game, the stats you put into STR and DEX as Light Armor Build will become more and more burden as the base magic attack you gain from MAG increases at an ever growing rate. In the other hand, the slightly higher critical rate unfortunately doesn't make up much of the huge MAG loss, so you'd still be stuck with a mere 75% average of your potential damage. While psychic don't have high damage per skill like wizard, none of your defenses is high enough to efficiently protect your equally low HP; not to mention almost all monsters past 60 are magic ranged based that we train on as well, where robe will give you that afforded protection. So this alternative option too is doomed to fail. '''STR= DEX= Your level +4, rest to MAG''' '''Pure MAG Arcane Armor -''' The idea of this build is to maximize your damage to the fullest extent and compete with wizard in firepower. Your low physical defense and HP will be a problem here, because unlike the wizards or cleric, the psychic's protective skills don't allow you to survive easily on a purely offensive build unless you spend a bunch on refining gears and get top grade ornaments. What's more, by having a -10 def level while in Black Voodoo, chances are you're getting creamed while trying to kill your opponent if you're being careless. Although it's not advisable to follow this build, the choice is yours if you can afford ~3k2 PDef and ~5k HP unbuffed from equipment. '''1 STR 9 MAG every 2 levels''' '''Pure/Hybrid VIT Arcane Armor -''' That leaves us with last option, how about increasing your VIT and shards your equipment with Garnet shards? Protecting you from both physical and magic attacks at the same time, this is clearly the best defensive build for all purpose player be it PvP or TT/FC/RB. Like Light Armor builds, VIT builds can only reach 85%~90% of their damage potential with less Critical Hit chance. Although it give you a bit more sweat while killing your opponent, you are a tad harder to kill if know how to utilize all your skills effectively in PvP. Does that mean you can't kill your opponent? Few people thinks that with a low damage per skill like Psychic, Vit build will make it impossible to defeat your opponent before their charm tick. I say take a look at your skills list and think over again; Diminished vigor and Tide spirit aren't there just for show. However, balancing between your VIT base and your MAG is the key, don't get too obsessed with the HP gain, the benefit from Diminished Vigor and Tide Spirit won't be able make up for excessive MAG lost '''At least 1 STR 6~7 MAG every 2 levels, VIT may be cap at 50~60''' '''So "must have" stats then...''' Your final destination (99+): STR - 54 Be a noob if you want to wear any other armor than Arcane, not my problem. DEX - 3 Unless you are some build which needs CRIT. VIT - YOU MUST HAVE AT LEAST 4K HP UNBUFFED NO MATTER WHAT, OK? MAG - The rest. PDef Unbuffed: ~3k - 3k2+ I doubt any of you are even reading up to this point, meh if by chance someone is reading this bit, well done, maybe you should think about your stats and change it. First of all, I'd like to say I'm not going to mention my own builds. So therefore you will have to make your own builds. Here are a few tips - ''Don't rely on CRIT to hit, though the extra CRIT from equipment are nice, sacrificing your stats for some DEX to increase your CRIT is simply stupid.'' ''Don't rely on one skill to kill opponent (imply Soulburn), every skill has its weakness.'' ''Spamming the same skill will provoke people into calling you "Noob".'' ''Fight using your skill rather than relying on your equipment.'' ''Try and cover up as many weaknesses as you can with apoths and genie.''
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