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Guide to Taming and Raising Pets
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== Land/Water/Air Distinctions == While a large majority of combat and gameplay within Perfect World takes place on the ground, both air and water battles are not uncommon. Therefore there are several monsters throughout the game that are tamable for combat in different zones. All pets regardless of their Land/Water/Air zone will automatically be stowed if they cannot reach/find the player for over 30 seconds. === Land === These pets are the most prevalent, and a wide variety of tamable monsters to create land pets are available. These pets, however, can neither swim nor fly. Swimming, crossing bridges, or gaining altitude with aerogear, these pets will automatically be stowed to the pet bag. === Water === Of the tamable water monsters, water-based undines and Celestial Plumpfish are the most common, however turtles and a few strains of fish are also common water pets. These pets are less common than land pets, and can only be used for underwater combat. Water pets cannot be summoned until the player is already in water, and as soon as the player reaches dry land or mounts aerogear, water pets are automatically stowed to the pet bag. === Air === Insects and foxwings are the most common air pets, however there are exceptions. This is the only pet that can accompany the player while mounted on aerogear. Unlike land and water pets, when the player lands on solid ground or on the water's surface (however not when fully submerged), an air pet will '''not''' be stowed to the pet bag. However, one disadvantage of air pets is that, unlike land and water pets, they cannot be summoned inside of instances. Air pets in combat against non-air enemies will only cause Β½ their normal damage, though they will also only take Β½ normal damage from non-air enemies as well. <br><br>
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