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Venomancer Tanking
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=== Ranged / Magic Monsters === '''Ranged / Magic monsters do not trigger reflect.''' '''Really. They will go for you in a heartbeat.''' So, if there are this sort of monsters around then you will need to have your pet hit them the old fashioned way. Which means you need to go for them first. Usually this also means that you can't AoE grind on them. but there is one exception. When you've got a lot of physical monsters and you intend to finish them off with AoE attacks, your pets own physical attack its pretty much going to go to waste. So in this situation, having one ranged monster for your pet to attack can be useful. There are also several monsters which have both a ranged and a physical attack. A good example are the red dodo's in FB39. These will happily stand off at range setting fire to your pet, but if your pet closes to melee range they will also happily fight back - killing themselves on the reflect. Most of this class of monster won't chase your pet, however, so unless they happen to be close together, you usually can't persuade more than one at a time to go physical. On the flip side of this - if you have a pet with a ''ranged'' attack (such as the Cactus, an Eldergoth or the legendary pet Harpy) - then you can often persuade a monster to use its magical attack instead of a physical attack. (Be sure to turn off your pets default skill, or it will run up to use it, triggering the close range attack. This only applies to the Cactus and the Eldergoth however. The Harpy has ranged attack skills by default.) This is useful if the monsters ranged attack is particularly weak, compared to its physical attack. Which is a fairly rare situation, but worth knowing about.
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