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== Which Pet To Chose == It's important to have the right pet for the right job! Below are guidelines to help you chose the right kind of pet for a given situation. === Physical Tanking === Air pets are not, in general, strong physical tanks. None of the categories have good growth for this type of situation. If you plan on doing a lot of air-based combat, look to a [[Windwalking Piggy (pet)|Windwalking Piggy]] or [[Baby Blazing Phoenix]]. On the ground, [[Magmite (pet group)|Magmites]] and [[Glacial Walker]]s have very good Physical Defense and Attack growth, allowing them to keep the mob's attention while mitigation much of the damage; magic defense is, however, quite weak. For pure physical, these really are the only choice without going to a rare or legendary pet, with the Walker being slightly better in almost every respect. In the water, [[Turtle (pet group)|Turtles]] make the best pets for a physical tanking job until the [[Plumpfish (pet group)|Plumpfish]] at level 80 === Magic Tanking === For the air, the [[Waspkin_(pet_group)#Gray_Waspkin_Group|Grey Waspkin]] group does the best, though again, look to a [[Windwalking Piggy (Pet)|Windwalking Piggy]] or [[Baby Blazing Phoenix]]. [[Carapest (pet group)|Carapests]] and [[Antelope (pet group)|Antelope]] have the best Magical Defense on the ground, though carapests have slightly more HP and antelope deal significantly more damage. [[Frost Undine (pet group)|Frost Undines]] have the best Magic Defense in the water, though [[Water Undine (pet group)|Water Undines]] and [[Merfolk (pet group)|Merfolk]] also have substantial magical defenses. === Damage Dealing === The [[Blue Waspkin (pet group)|Blue Waspkin]] group provide the best attack increases of the common air pets. They all have Bash and Toxic Mist, which provide frequent DPS additions to their auto attack. [[Magmite (pet group)|Magmites]], [[Glacial Walker]]s, [[Scorpion (pet group)|Scorpions]] and [[Antelope (pet group)|Antelope]] have all got good offensive growth and you may already be using one or two of these as tanks. Scorpions have the advantage of starting out at level 2, while Antelope have better speed and survivability for magic-based AoEs. Golems have a lot more HP and Regen and their physical defense allows them to absorb physical AoEs much better than the other groups, however they move very slowly and their large size can make seeing around them an issue. There's no hands down winner in the water; stick with a [[Turtle (pet group)|Turtle]] or [[Water Undine (pet group)|Water Undine]]. Turtles have better survivability, but move more slowly and tend to block your view. === Ranged Tanking === [[Eldergoth (pet group)|Eldergoth]] are really the only choice here as [[Cactopod (pet group)|Cactopods]] die too quickly and there are no ranged pets for the air or water. === Luring/Pulling === In the air, everything's about the same as far as movement, so don't take up another pet bag slot with a puller. On land, ranged [[Eldergoth (pet group)|Eldergoth]] make decent pullers as they're likely to have Tough and Boost for their ranged tanking roles. [[Minkii (pet group)|Minkiis]] have reasonably good movement speed and make a decent alternative to a ranged puller; investing in a [[Kowlin]] would be a good idea once you hit level 60 if this is your preferred type of puller. [[Merfolk (pet group)|Merfolk]] are the fastest swimmers and make decent pullers, but again, not usually worth the [[Pet Bag|pet bag]] slot just for pulling. === Debuffer === Any of the tanking pets will be your top choice here, but if you're going to invest coin in making a debuffer, invest in a rare pet for this. Situations requiring debuffs will also generally be indoors or on the ground, so don't fill up pet bag slots with air/water utility pets unless you've got the room. <br><br>
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