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== How does aggro work? == * Some monsters get annoyed if a player gets too close. * Some monsters get annoyed if you fight another similar monster nearby. * All monsters get annoyed when they get hurt. Each attack generates aggro, and also the more damage, the more hate. * Almost all skills also cause some aggro. * Some skills build up a lot more aggro. * Monsters lose aggro over time, and have a limited range. * If a monster doesn't have aggro on anyone, it will rush back to its spawn point (healing itself up with the yellow bubble of invulnerability) and go back to wandering around. * By the way, monsters in dungeons don't lose aggro as easily as those outside, so running away from them through whole instance may be not good idea. * Put together, this means that if there is no one in party that uses special aggro skills, then the attacked mob will usually choose the person who dealt most damage. * But not always. Some bosses will strike out at anyone in the area, and some bosses will choose to reset their aggro at certain times. What does that mean? It means that if you whack some random monster, then all of its friends may come over to whack you back. And if a [[Cleric]] throws a heal at you, all of those friends will then hate the cleric more than you, and so will rush over to kill the [[Cleric]]. Who will hate you forever. Instead, go after each monster on its own (or a few at a time), and wait for the aggro to be firmly established on the tanks before throwing big spells or healing.
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