Editing
Dying
(section)
From PWI Wiki
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Death Penalties == Death penalties vary depending upon your level, who/what kills you, where you are, your PvP status, and whether or not you have the item Safety Lock engaged. You can lose experience or items. All loss is prevented by having a Guardian Scroll in your inventory, these can be purchased in the [[Boutique]]. If you are killed while carrying a Guardian Scroll then a Guardian Scroll is used up. Even if you had nothing to lose. The exception is in certain instances like the [[Cube of Fate]], [[Territory War]]s, [[Rebirth]], and [[Warsong City]]. In these instances there is never a death penalty and Guardian Scrolls are never consumed from dying. <br><br> === Experience Loss === ==== PvP ==== There is no experience cost to being killed by another player (PKed), however there is still a chance that you may drop, or shatter, an item. <br><br> ==== PvE ==== When you die to monsters, you will lose a small fraction of your experience. This starts at 5% and decreases as your Spiritual Cultivation increases. However, you can't go below 0% EXP this way, meaning you can't lose your current level. So, before starting something dangerous (like an FB run), many players choose to get to 0 EXP, either by leveling up or by feeding all of their EXP to their genie. {| {{DefTable}} |- ! Cultivation ! Level ! EXP loss when dying |- | none | | 5% |- | Aware of Principle | 19 | 4.5% |- | Aware of Harmony | 29 | 4% |- | Aware of Discord | 39 | 3.5% |- | Aware of Coalescence | 49 | 3% |- | Transcendent | 59 | 2.5% |- | Enlightened One | 69 | 2% |- | Aware of Vacuity | 79 | 1% |- | Aware of the Void/Aware of the Myriad | 89 | 0.6% |- | Master of Harmony | 99 | 0.4% |} Experience loss due to dying can be partially prevented by having a [[cleric]] resurrect you. A higher level Revive skill recovers more of your lost experience than a lower level. Be kind to your clerics! <br><br> === Item Loss === {| {{DefTable}} |- ! How PvP are you? ! Chance of item dropping ! Chance of items shattering (without Safety Lock) ! Chance of items shattering (with Safety Lock) |- ! <span style="color:#6464e4">Blue</span> | 0% | 0% | 1% |- ! <span style="color:#ffffff">White</span> | 1% | 0% | 1% |- ! <span style="color:#e0c0c0">Pink</span> | 5% | 0% | 1% |- ! <span style="color:#e06060">Light Red (1PK)</span> | 25% equipped item and 100% inventory item in the first row. | 1% | 2% |- ! <span style="color:#e00000">Red (2PK)</span> | 50% equipped item and 100% inventory item in any row. | 2% | 3% |- ! <span style="color:#803030">Dark red (3+ hours)</span> | 100% equipped item drop and 3+ inventory item drop. | 3% | 4% |} <br> ==== Dropping Items ==== You have a small chance to drop an item when you die, whether a monster or a player kills you. This chance increases the redder you are (the more you've been killing other players). If the game decides that you have dropped something, you might drop an item from your inventory; a whole ''stack'' of items from your inventory (up to 20 of a single item); or an equipped item. This can be prevented, either through Guardian Scrolls, through binding, or by turning on your Safety Lock. If an item is bound (whether through use of a binding charm or through being a special quest item such as a charm) then you cannot ''drop'' that item. It will ''shatter'' instead (see below). This also applies if you have the Safety Lock turned on (this is to prevent someone from stealing your items even though the safety lock is turned on by getting killed repeatedly). When you are Safety Locked, you will ''not'' drop items, you will shatter them instead (and at a higher rate than if you weren't locked). <br><br> ===== Shattered Gear ===== See also: [[Shattered Gear]] If you are blue or white and have the Safety Lock disabled, then you will not break items. OK, if you're not a player-killer then skip to the next section. Otherwise, you have a small chance of an item shattering. If the game decides that an item is going to shatter this way (and this completely ignores the endurance system) two things happen: # The item will be marked as shattered and will stop working. No bonuses from it, no flying (if it was aerogear), no nothing. # A small pile of stones (yijuan, perfect, even mirage) will drop next to your corpse. To make the item work again, choose the 'repair' option at most NPCs (including, for some reason, FB pillars). This is the conversation option, ''not'' the one on a trade screen. The NPC will tell you how many stones you need, you go through the manufacture process, and get back your item. ''Note: This repair will cost more stones than you dropped, or check the tooltip.'' ''Note: Yes, you have a chance to drop an item and break an item as well. If this happens, then you are really unlucky.'' <br><br>
Summary:
Please note that all contributions to PWI Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
PWpedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Page actions
Page
Discussion
Read
Edit
History
Page actions
Page
Discussion
More
Tools
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Search
Tools
What links here
Related changes
Special pages
Page information