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== First Quest: Delivering the Gems == Once the squad is assembled and everyone has entered, the squad leader should speak to the NPC on the left (Wade). Once the leader has activated the "New Trial" quest, everyone will see a Quest flag pop up above Wade's head. Each person in the squad is free to choose one of the quests. The gems, also named as lanes, are according to the Greek Alphabet. Note that each lane is different and has special requirements. *'''Alpha:''' Flying mobs. A ranged DD is the best choice. People commonly choose an archer but any ranged DD is suitable. *'''Beta:''' The debuffing balls of light Purge. So someone who doesn't depend heavily on buffs is most suitable. The mobs also buff themselves with a physical attack buff. Classes like venomancers (because they can purge and have pets) and assassins (because they have useful self-buffs) are most suitable. *'''Gamma:''' Speed debuff and a terrible one at that. Any class is suitable. *'''Delta:''' Group of mobs. It makes it perfect for classes with many AoE skills such as blademasters, archers, wizards, and psychics. The mobs die relatively fast though, so other classes can do just as well. *'''Epsilon:''' Stacking DOT mobs that will end up dealing 40k+ damage within 5 seconds. Assassins are the most recommended because they can build chi faster and thus can use their purifying spark eruption faster and/or more often. Psychics are also suitable because they have a self-purify or venomancers with sage Summer Sprint. Clerics work great, too. *'''Zeta:''' Magical damage immune mobs. Melee/physical class is required. *'''Eta:''' Physical damage immune mobs. Magic/caster class is required. If your squad has an extra cleric that is not running, Eta is perfect for them, as they can do physical damage on one end and magic on the other. *'''Theta:''' Physical damage and ranging mobs. Mana drain debuff from balls. The most common way to finish it is for the person to run through the mobs quickly with the use of Holy Path from the genie. '''Lane Assistants/Escort''' *'''Eternity:''' Do not choose this quest unless your squad has 9-10 people because you need 8 people to cover all the Gems. *'''Creation:''' Do not choose this quest unless your squad has 9-10 people because you need 8 people to cover all the Gems. Upon picking one of the last two options, you are given the job of lane assistant. Unlike the others, you are free to run anywhere you want. Your job is to assist the people with the gems in their run. The help can be heals, DD or anything else. The most suitable class for this is a cleric. A mystic will work too but they have to be sure Resurrect buff is up at all times. As a secondary assistant anything can work, but a tank-type class (such as blademaster, seeker, or barbarian) or a high DD class will make things go faster. Once you pick up your quest, you will have to dig the gem based on the quest you chose. Upon digging it, you will be teleported in an area named after your gem of choice. Next to you there will be a statue of some sort called "Mirror". The mirror will give you a quest when it's the right time. If you chose Alpha gem, you will have to pick up the quest and run to the next mirror to report. If you chose Beta gem, you will have to wait for the person with the Alpha gem to report the quest so you can be it up next. In other words, it is like a relay race. One important thing to remember is that '''you must not leave your area'''. If you leave your gem's area, the quest will automatically '''fail'''. You can only move in your own area that is marked by purple lights. Your area is between your gem's mirror and the next mirror (to which you have to report your quest). Only leave the pillars of light into your area while you are delivering the gem, and once you deliver the quest, stay within those pillars. If you leave, the quest will fail. If, for any reason, you die '''do not go to town''' but wait for revive or use your resurrection scroll if you have one. In case the quest fails, everyone should jump down and go back at the beginning. There the squad leader than retake the quest and the squad can start the "race" again. In the case the quest is completed (red text will appear in the chat), everyone should jump down and go at the start. There the squad leader will be able to pick up the boss quest from the second NPC on the right. ''Note:'' When a gem is delivered, the mirror NPC will disappear and respawn in a slightly different place. Do not stand too close to the mirrors, if the person running the next gem gets stuck under the respawning mirror, they will be unable to move to deliver the gem and the party will have to start the quest over. <br><br>
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