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== Faction Diplomacy == Any two level 3 factions can use diplomacy to create allies or enemies. There are three diplomacy statuses for other factions in relation to your own: neutral (the default status), allied (meaning the two factions are friends), and hostile (meaning they are at war). The current diplomacy status of your faction in regards to other factions can be found in your faction menu. An allied status will force the members of two factions to have a PK Protection on. The effect is almost the same as the PK Protection within a faction. A special sign will be added to the members of your hostile faction. This helps you identify them easily. To create a diplomacy relation, the faction leader or the director can open the Faction Menu, and choose Diplomacy. Then, they have to choose a neutral level 3 faction to request for allied or hostile status. This will cost 3,000,000 coins. The request receiver should reply to it within 24 hours. Either accepting the allied status request or declining hostile status request will cost 3,000,000 coins. Otherwise, no coins will be cost. If the request is not responded within 24 hours, then if it is an allied status request, it will be dismissed automatically and the coins will '''not''' be returned; if it is a hostile status request, it will take effect automatically. All diplomacy statuses last for 30 days. Then, the two factions will return to neutral status. Either side of a diplomacy relation can request to cancel their relations. If the other faction accepts, then the two factions will return to neutral status; if declined, then their relation will remain. Of course you can choose to force-end the relation at a cost of 6,000,000 coins. If you ended a diplomacy relation, you can not get another one within 30 minutes.
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