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==Attributes== If you click the "C" key you will get your "character sheet" which lists your various attributes. Here is a description of those attributes. Your four base stats, where you allocate the five stat points you gain each level, are: '''Vit''' - Vitality, this is your main source of Hit Points (HP). This also affects your Physical and Magical Defenses and your HP recovery rate.<br> '''Mag''' - Magic, this is your main source of Magic Points (MP) and Magical Attack points. This also affects your Magical Defenses and MP recovery recovery rate. This is a requirement for arcane armor.<br> '''Str''' - Strength, this is your main source of Physical Attack points (unless you're an [[archer]] or [[assassin]]). This also affects your Physical Defense. It is also a requirement for all three types of armor (heavy, light, and arcane armor), especially heavy armor.<br> '''Dex''' - Dexterity, this affects your Accuracy for physical attacks, Critical Rate, Evasion, and, for archers and assassins, is the source of their damage for their missile and dagger attacks, respectively. This is a requirement for heavy armor and especially for light armor. See the [[Class Statistics]] page to see how much these stats affect your other attributes, depending on which class you're playing. The other main attributes are: '''HP''' - Hit Points, this is your health. Once this hits zero, you die (unless you are an assassin with the assassin buff Deaden Nerves). See [[Dying]] for details. Both HP and MP are recovered at double normal rate when meditating (using the Meditate action), and at a 25% normal rate when in combat (your chi bar glows red while in combat).<br> '''MP''' - Magic Points, this is the main source of energy of your skills, especially for magic users.<br> '''Chi''' - This is the energy source for your most powerful skills. 100 Chi = 1 Spark. You're set at a maximum of 99 Chi at level 9, and add one Spark at at levels 29, 59, and 89. Chi is gained by using most skills that don't need Chi or by doing basic attacks.<br> '''Current EXP''' - This is the current number of experience points you have. EXP is automatically spent to raise your level once you reach the EXP necessary for it; that amount is removed from your Current EXP. See [[Experience Points]] for a detailed list of the EXP needed to reach each level, how EXP is shared in a squad, and methods for gaining EXP.<br> '''Spirit''' - Spirit Points (SP), along with coins, are spent to purchase new skills or higher levels for existing skills. They can also be spent to help raise genie levels, genie skill levels, and for [[venomancer]]s to raise pet skill levels. SP are normally gained the same way as EXP, but at about 1/5th the rate.<br> '''Level''' - This affects your calculated attributes in different ways depending on your class. The current level cap is 105. Various quests, gear, and events are unlocked (or locked) based upon your level.<br> '''Reputation''' - This is a requirement get certain gear. This is gained from most quests plus some items. For more information see [[Rank and Reputation]].<br> '''Cultivation''' - This can be raised every ten levels, starting at level 9, by completing certain quests. Most skills require certain cultivation levels before you can learn them. The other calculated attributes are: '''Physical Attack''' - This is the base range of damage for your physical attacks.<br> '''Magical Attack''' - This is the base range of damage for your magical attacks.<br> '''Physical Defense''' - This is the cumulative stat from your Vit, Str, level, gear, and buffs showing your resistance to physical damage.<br> '''Elemental Defenses (Metal, Wood, Water, Fire, and Earth)''' - This is the cumulative stat from your Vit, Mag, level, gear, and buffs showing your resistance to physical damage.<br> '''Critical Rate''' - This is your odds of doing your Rage Damage with one of your attacks. 1% is the base rate, and you gain 1% for every 20 Dex points. Gear and some skills also affect this stat.<br> '''Rage Damage''' - This is the percentage of normal damage you will do when you get a critical hit. Normally this will be 200% (x2 damage). Currently only the assassin skill, Wolf Emblem, and a [[Faction Bases|faction base]] buff (requiring a Level 5 or higher Alchemy Lab) can increase this.<br> '''Attack Rate''' - Also called APS ([[Damage#Attacks_Per_Second|Attacks Per Second]]), this is the number of attacks you can make per second with your default physical attack. This is capped at 5 APS.<br> '''Accuracy''' - This affects your odds of hitting a target with a physical attack based on their Evasion rate.<br> '''Evasion''' - This affects your odds of avoiding physical attacks. Magical attacks cannot normally be evaded.<br> '''Speed''' - This is your current ground speed. The base ''flying'' speed for all classes is 5.0 m/sec.<br> '''Attack Level''' - This and the target's Defense Level affect the amount of damage you will deal when you hit that target.<br> '''Defense Level''' - This and the attacker's Attack Level affects the amount of damage you take from the attacker.<br> '''Stealth Level''' - This determines the level of Stealth Detection required to see you when in stealth.<br> '''Stealth Detection''' - This is highest level of Stealth Level that you can detect.<br> '''Soulforce''' - This is a stat used exclusively by [[psychic]]s for some of their skills. It is determined by their level and gear refinement levels. To understand how many of the above attributes work, see [[Damage]] for details. <br><br>
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