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Hallucinatory Trench
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==Doors/Guards== Recently, the doors were removed from the ''Hallucinatory Trench''. In their place, there have been a few clapping hands added, similar to the hands in TT. Use some caution in passing through these hands, as they have a much quicker cooldown than their TT counterparts. All hands are in hallways on the short path between Hooli and the final two bosses: *3 hands in the first hallway. (Adjacent to the pink door line on the map above.) *2 hands in the next hallway. *2 hands in the last hallway. (Leading to the room with access to Brig/Linus, the tower guard, and Loon.) There is no longer any need to kill the tower guard as the door to the final boss room is always open. Previously, there were 7 doors in the ''Hallucinatory Trench''. Randomly, 3-4 of them would be open. Set 1 (green): *If the door to Stygean (east path) is open, you must kill Stygean to open the other door. *If the door to Hooli (south path) is open, you must kill Hooli to open the door to Stygean. Set 2 (lavendar): *If the west door is open, you must take the long path and go by the Loon. If this door is open, the door at the end of this path will always be open as well. *If the east door is open, you must take the short path into the center room. The door at the end of the long path may or may not be open. *The room in the big room is open is the long path is open. Otherwise, it is random. Set 3 (light blue): *If the southeast door is open, you can take it straight to the last bosses. *If the east door is open, follow that path north and around to the circular room. In this room, there is a tower type guard that must be killed to open the southeast door to proceed to the bosses. <br>
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