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Introduction to Twilight Temple
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==Navigating the Dungeon== When first entering the dungeon you will find yourself in the “Hall of Choice”. Here you will find Twilight Forges and pillars that allow you to select an Act and open a teleport to the next part of the dungeon. The Twilight Forges can be used to manufacture ultimate substances and legendary equipment (please see below). {{Imagebox|image=HallofChoice.jpg|iwidth=upright=100|text='''Hall of Choice, Twilight Temple'''|talign=center}} There are three Acts that players can access in Twilight Temple. Each Act differs in difficulty and has a level requirement. The Acts that you will be able to access are dependent on the level of the squad leader. This being said, players that are below each Act's specified level requirements will be able to enter the dungeon but this is not highly recommended. {| {{DefTable}} |- | '''Act''' | '''Name''' | '''Level Requirement''' |- | Act I | Requiem of the Wraiths | align ="center" | 60+ |- | Act II | Symphony of the Fates | align ="center" | 74+ |- | Act III | Aria of Dawn | align ="center" | 88+ |} To enter into an Act simply double-click on your pillar of choice, choose “Quest Related”, click on the name of the Act and confirm your choice. Once you've done this you'll find that the door behind the pillar disappears (as does the pillar itself), giving you access to a teleport to the next room. {{Imagebox|image=PillarTeleport.jpg|iwidth=upright=100|text='''Act Teleport'''|talign=center}} Once you've teleported into the Act selected, you must now set the features of your dungeon run. At most there will be four pillars that appear (one after the other) that will help you do so. The pillars that appear allow you to define the difficulty of the dungeon that you wish to attempt. The greater the difficulty, the greater probability there is for crafting materials to drop. Note: If you are in a squad, only the leader can choose from the features defined by each pillar. <br><br> ==='''Pillar I: Mode Select'''=== The first pillar that appears allows you to choose your adventure mode. Here you must define the number of people in your squad. The specifications of each mode are as follows: {| {{DefTable}} |- | '''Mode''' | '''Minimum Number of Players in Squad''' | '''Maximum Number of Players in Squad''' |- | Single | align="center" | 1 player | align="center" | 4 players |- | Squad | align="center" | 4 players | align="center" | 6 players |} If you choose Single mode only one other pillar will appear (Squad Settings). If you choose Squad mode, three more pillars will appear (Squad Settings, the Amount of Bosses and the Amount of Monsters). <br><br> ==='''Pillar II: Squad Settings'''=== The second pillar that appears will ask that you set the difficulty level of your dungeon. It's important to note that all Acts are subdivided into three parts, each with its own level range. The level range will define the level of the monsters (excluding bosses) that you can expect to find in the dungeon. Choosing a higher level range will increase the difficulty of bosses so it’s recommended that all players be either within or above the defined range. {| {{DefTable}} |- | '''Act''' | align="center" colspan="3" | '''Difficulty Levels''' |- | I | 1-1 Chronol (Level 60 – 65) | 1-2 Dimensic (Level68 – 73) | 1-3 Substancia (Level 76 – 81) |- | II | 2-1 Substancia (Level 74 – 79) | 2-2 Naught (Level 82 – 87) | 2-3 Null (Level 90 – 95) |- | III | 3-1 Null (Level 88 – 89) | 3-2 Vacuity (Level 95 – 100) | 3-3 Doom (Level 100+) |} Should you be in a squad with others, all members must be present in the Act's first room before you can make your selection at this pillar. If any squad members are not present you will receive an error message. <br><br> ==='''Pillar III: The Amount of Bosses (Squad)'''=== If you chose Squad mode at the first pillar, a third pillar will appear asking the number of bosses that you wish to have on your dungeon run. Select “Boss Num.: Med.” if you wish to have the standard number of bosses and “Boss Num.: High” if you wish to face a greater number of bosses. Choosing a larger number of bosses will increase the variety of crafting materials that can drop on your run. '''Note:''' Your selection at this pillar will affect the choices that appear on the fourth pillar. <br><br> ==='''Pillar IV: The Amount of Monsters (Squad)'''=== At your fourth and final pillar for Squad mode, you can set the amount of monsters. Your selection here will exclude bosses as you've already set this in the previous pillar. Select “Boss Amount: Mid.” for the standard number of monsters and “Boss Amount. High” for a greater amount of monsters. '''Note:''' Both of these options will not be available, the option that is available corresponds to your choice at the previous pillar. {| {{DefTable}} |- | '''The Amount of Bosses''' | '''The Amount of Monsters''' |- | Boss Num.: Med. | Boss Num.: Mid. |- | Boss Num.: High. | Boss Num.: High. |} Only when you've chosen all of the necessary settings will the doors to this room open allowing you to start your dungeon run. <br><br>
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