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Lyndura's Blademaster Class Guide
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== An Overview of the Game == If you have decided that this is the class for you, then you should keep reading this guide; however, there will be some new information that may confuse you, so I'll clear that up first so the guide is easier to follow. ---- In Perfect World, there are 5 races: [[human]]s, [[winged elves]], [[untamed]], [[tideborn]], and [[earthguard]]. Each race has it's own classes, in this case the human race has the [[blademaster]] and [[wizard]] classes. Each one performs a different role and playing style. Once a character is created, regardless of what class/race it is, it will start with 5 of each stat, which are: *'''STR (Strength):''' Affects mainly the physical attack of the character (melee), and slightly increases the physical defense. *'''DEX (Dexterity):''' Affects the physical attack of the character (range), also affects the Accuracy (Hit Ratio) and the Evasion (Dodge rate). Also, every 20 points into DEX will increase the critical rate by 1% (critical hits will double your damage). *'''VIT (Vitality)''': Mainly increases your HP (Health Points), HP recovery speed and slightly increases your physical and magical defenses. *'''MAG (Magic):''' Mainly increases the Magical attack, MP (Mana Points) and MP recovery speed. MP is used to use skills. As you can see, each stat affects specific attributes, which at the same time are affected by the class (see [[Class Statistics]] for a comparison of classes). For example, while some classes get 10 HP per 1 VIT point, the blademaster class gets 15, the second highest number after the Barbarian class, which gets 18. For example, I said that at level 1 every character starts with 5 of each stat points, these are the starting attributes of the blademaster class: [[Image:lyndura1.jpg]] {| {{DefTable}} |+ Blademaster starting attributes. ! HP ! MP ! Physical Attack ! Magic Attack ! Critical Hit ! Attack Rate ! Accuracy ! Evasion ! Movement Speed ! Physical Defense ! Elemental Defenses |- | 75 | 45 | 4-6 | 1-1 | 1% | 1.25/sec | 50 | 50 | 5.0 m/sec | 3 | 2 |} It is important to point out that "Elemental Defense" (which is also called "Magic Defense") refers to the 5 elements that exists in Perfect World: Fire, Water, Earth, Wood and Metal. Any change to the "Elemental Defense" value affects each of the 5 elements individually. Selected elements can also be affected through equipment or skills, but the class starts with an equal number for all of the elements. Also you will note that Physical Attack or Magical Attack stats include two numbers, like "4-6", the first number represents your minimum and the second one your maximum, so you can hit by anything between both numbers. Some attributes such as Speed or Attack Rate are affected by the equipment one is using or skills that are in current use. The next table will show how each stat affects the blademaster Class: {| {{DefTable}} |+ Blademaster Class and Stats ! STR (Strength) ! DEX (Dexterity) ! VIT (Vitality) ! MAG (Magic) |- | | 1 DEX = 10 Accuracy | 1 VIT = 15 HP | 1 MAG = 9 MP |- | | 1 DEX = 10 Evasion | | |- | | 20 DEX = 1% Critical Hit | | |} You will note that I did not include how much Physical Attack STR adds, and that is because it doesn't work the way the other stats do. For example, the total amount of STR you have will create a number, let's say 2, and this number will affect every physical attack equipment that you have. So if you are using a weapon that adds 600 physical attack, then the number will turn into a multiplier (in this example it is 2) and will affect the weapon, so instead of 600 you get 1200. The higher your STR is, the higher the multiplier will be. ---- Every time a character levels up, it will acquire 5 stat points to use freely, meaning 10 stat points every two levels. Get used to this, because we will be talking about "every two levels" during this guide. ---- As was already said, skills require MP to be used, but also, some skills use an special attribute called "Chi". This attribute can be acquired through using skills (that don't require Chi of course), or normal hits. You can find the amount of Chi you have bellow your HP and MP bars, exactly where your name is: [[Image:Lyndura2.jpg]] As you build up Chi, the yellow bar will increase. Every 100 Chi is equal to one "Spark" (the red balls to the right). You will acquire Chi and Spark upgrades every certain levels: Level 9 (99 Chi), Level 29 (1 Spark and 99 Chi), Level 59 (2 Sparks and 99 Chi) and Level 89 (3 Sparks and 99 Chi). ---- In Perfect World there are several statuses that will represent a certain effect on the opponent, I'll list the status the blademaster has access to through skills: *'''Stun:''' The opponent can't move or use skills/items. *'''Freeze:''' The opponent can't move, but it can use skills and items. *'''Seal:''' The opponent can move, can't use skills but can use items. *'''Slow:''' Decreases the opponent's movement speed. *'''Bleed:''' Deals physical damage over time. *'''Curse:''' Increases the damage taken. *'''Distract:''' Decreases magical defense. *'''Weaken:''' Decreases physical defense. *'''Pushback:''' Pushes the opponent back. Does not work in PvP. *'''Stupefy:''' Increases the opponent's channeling time. *'''Muddle:''' Decreases the opponent's magical attack. *'''Frighten:''' Decreases the opponent's physical attack. Now you can see why this class is one of the best when it comes to status effects. '''NOTE:''' While pushback is not an status, it is an effect that certain skills can do on enemies and I thought it would be good to explain it here. ---- In Perfect World one can obtain experience, spirit, and possibly various coins and items by killing mobs, completing quests, or through the use of certain items. Spirit is used to acquire skills (plus coins), and will be a main factor when choosing a weapon path, you will see why in a bit. <br><br>
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