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RauI Assassin Guide
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== Stats Allocation == ~Dex (Optional Vit) Build~ +1 Strength<br> +4 Dexterity (If you don't have the coin for good gear/shards, give yourself 20-30 vit) '''Endgame:'''<br> 5 Vitality (20-35 if you're poor)<br> 5 Magic<br> 117 Strength (so you can wear that Warsoul Helm)<br> 400+ Dexterity '''Early game:''' Many will debate this stat build, and I don't blame them! Cause sins are squishy. Period... well not period, more like comma or semi-colon. Haha, so here we go: early game, the best thing to do (it's up to you) is to give yourself maybe 20-35 vitality points, because early game, you have little to no HP. Even with a some HP shards and refines, your HP is a bit down the dumps! You only notice HP rise if you have +4 and up on all gears with 2-4 socket HP shards on all socketable equipment (which takes a ton of coin) so again, if you're poor ^_^ haha throw on some vit points =] it'll look good on ya'. '''Endgame:''' You'll realize later that moving those Vit points back to Dexterity will help significantly. Every 20 Dex = 1% more crit and more damage, plus Blood Paint (a skill we acquire at level 34) starts to shine. 2% HP stolen from damage dealt each hit. Its BEAUTIFUL! Many might say, "Hey, it's not a lot... it doesn't sound like a lot... heck, it sounds useless to me." But whoa whoa WHOA there dude! 2% of 10,000-15,000 damage per smack is a whole lot of HP soakage. Especially if you have the coin to go interval, but we'll talk more about that later. In a nutshell, we assassins are not designed to take a hit at all. The truth hurts. Unless you can catshop those 24 primeval/savant stones, and 4 socket your gear, +10, charms, pots, etc., squish is the name and damage is the game. With that, please go 1str/4dex =] you won't regret it later on, trust me. <br><br>
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