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Snake Isle Dungeon Race
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==Race Checkpoints== In order to complete a lap you will need to successfully reach each of the 4 checkpoints in consecutive order. Each checkpoint will be denoted by a large square of arrows pointing inwards towards a large checkpoint flag. You do not need to actually double click or βtalkβ to the flag, you just need to be within the square marked by the arrows and the four smaller flags and the checkpoint will trigger. Be careful when you get to checkpoints and pay attention to whether the checkpoint was successfully triggered. If you do not stay long enough in the checkpoint area the quest will not trigger and you will have missed that checkpoint. If you miss a checkpoint none of the other checkpoints will count until you usefully make the missed checkpoint. Note that being closer to the center flag will not cause the checkpoint to trigger any faster. A good strategy, therefore, is to stand just inside the edge of a checkpoint, closest to the direction you wish to travel next, and then wait for the checkpoint to trigger. Using the edges in this way will typically give a skilled racer a significant lead over the majority of players who will run towards the large center flag. {| style="background:#291a0e" border="1" |[[image:Checkpoint-success.jpg]] |- |align="center"|Example Checkpoint Success Message |} The first, third, and fourth checkpoints are easy to reach. The second checkpoint is a bit hard because it is located on a small island and you will need to time your jumps properly to get on and off of it. Getting on the island is usually not a problem; even if you jump too early you will still have a bit of land to make a successful jump. Getting off the island is tricky because the gap is wider and if you jump too early you will end up in the water and your mount will drop you. Below you can see what each checkpoint area looks like. {| style="background:#291a0e" border="1" |[[image:Checkpoint1.jpg]] |- !align="center"|First Checkpoint |} {| style="background:#291a0e" border="1" |[[image:Checkpoint3.jpg]] <!-- mixed up the names... this is the image of the second checkpoint even though it's called 3rd --> |- !align="center"|Second Checkpoint |} {| style="background:#291a0e" border="1" |[[image:Checkpoint2.jpg]] <!-- mixed up the names... this is the image of the third checkpoint even though it's called 2rd --> |- !align="center"|Third Checkpoint |} {| style="background:#291a0e" border="1" |[[image:Checkpoint4.jpg]] |- !align="center"|Fourth Checkpoint |} Once you have successfully reached all the checkpoints make sure to head towards the starting line and pass one of the starting line flags to trigger the completion of a lap and the start of a new one. If you have finished all your laps head towards the starting line and hand in your race quest to the NPC. He will then give you a new quest which will activate your ability to dig up any of the Dungeon Chests found on the hill directly across from the judge. {| style="background:#291a0e" border="1" |[[image:Race-chest.jpg]] |- |align="center"|Dungeon Race Chest |} Be sure to do this fast and head for a free chest because everyone who finishes will get this quest and will be able to dig the chests so if you want to open one you will need to be quick. Usually the lower chests are always taken up by the first 3 players and the highest 2 chests are up for grabs for those that were close behind. Players usually have difficulty reaching these chests so be careful. {| style="background:#291a0e" border="1" |[[image:Race-chests.jpg]] |- |align="center"|Location of the Chests |}
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