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== Sharding Results == By adding shards (a.k.a. "soulgems") to sockets you can modify the appearance of armor, if you meet certain requirements. Here's a list of what shards are required and what the results are: : Two grade 5+ HP shards (Citrine) = purple glow : Two grade 5+ MP shards (Turquoise) = blue glow : Two grade 5+ physical defense shards (Garnet) = orange/reddish glow : Two grade 5+ magic defense shards (Sapphire) = white glow : Two grade 5+ evasion shards (Amber) = yellow glow : Two grade 5+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green glow : Two grade 5+ shards of different types = sparkles : Four grade 8+ HP shards (Citrine) = lightning effect : Four grade 8+ MP shards (Turquoise) = blue crystal effect : Four grade 8+ physical defense shards (Garnet) = burning fire : Four grade 8+ magic defense shards (Sapphire) = strong white mist : Four grade 8+ evasion shards (Amber) = bigger/stronger yellow glow with sparkles. : Four grade 8+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = strong green glow with sparkles : Four grade 8+ shards of different types = sparkles (Grade 5 shards are "Average" and grade 8 shards are "Immaculate".) '''Note:''' You cannot put shards into sockets if the gem's grade is higher than the armor's or weapon's grade. This means that a grade 4 armor cannot be made to glow, because it cannot be sharded with grade 5 shards. Weapons glow for a different reason: : Three-star (purple name) = Blue glow. Obtained from a few quests, boss drops, or rarely (10% chance) from weapon manufacturing. : Legendary (gold name) = Gold glow. Obtained by using materials and a mold (dropped from dungeon bosses) at a Legendary Weapons forge. : Twilight (green name) = Usually a green glow (there are a few blue glowing ones). Obtained by using Twilight Temple materials at a Twilight Weapons forge. : Frostcovered (green name) = Glow green like Twilight Temple weapons. Gotten from [[New Frostcovered City Guide|Frostcovered City]] drops. : Frostcovered (gold name) = Red lightning effect on some weapons. Made from "The Past of Frostcovered City" items or Frostcovered Sign·Force ([[Token Packs|Token Pack]] items). : Sage and some level 100 weapons (red name) = Red glow. Sage weapons are obtained from Messenger of the Sages, which requires Rank 6 (35,000+ rep) and all 7 badges. The level 100 weapons either require Rank 8 (200,000+ rep) or four level 99 souledges and other high level items. : Nirvana = vary in glow and color. Created in the Nirvana Forges from other weapons. So, weapons glow based on their type, and you cannot make a non-glowing weapon glow. However, if the weapon is grade 7 or better and has two sockets, you can add two concentric rings of sparkles that circle around the hand(s) holding the weapon(s) by sharding with two grade 7 or higher shards. The shards and their resulting sparkle colors are: : Grade 7+ HP shards (Citrine) = purple sparkles : Grade 7+ MP shards (Turquoise) = blue sparkles : Grade 7+ physical attack shards (Garnet) = red sparkles : Grade 7+ magic attack shards (Sapphire) = white sparkles : Grade 7+ evasion shards (Amber) = yellow sparkles : Grade 7+ elemental shards (Alabaster, Aquamarine, Amethyst, Ruby, or Topaz) = green sparkles (Grade 7 shards are "Flawless".) So, for example, if you have a grade 7+ weapon with two sockets and you add a grade 7+ Citrine and a grade 7+ Sapphire, you would get purple sparkles and white sparkles that rotate in concentric circles around your hand(s) when you equip that weapon. For a complete list of the gems that can be put in sockets and the bonuses they give to armor and weapons, see: [http://pwi.perfectworld.com/gameinfo/advinfo/imbue PWI Game Info > Advanced Info > Imbue] See also: [[Myths_and_Misinformation#Elemental_Sharding_for_Magic_Weapons|Myths and Misinformation - Elemental Sharding for Magic Weapons]] for info on what '''not''' to shard in a weapon. <br><br>
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