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== Common Knowledge and Territory War Equipment == 1. Only players from the guild can enter the war for that guild. 2. Only players who have been in the guild for 100 hours can enter battlefield (4 days and 4 hours ahead of the war). 3. You enter the instance from any teleporter or city officer, by selecting the Enter Instance option, and then the land in which TW is taking place. 4. A maximum of 80 players from one guild can enter one battlefield at a time. 5. Upon entering the instance all chi will be reset to 0. <br><br> === Territory War Equipment === This equipment is only available in the instance. ==== Guard Towers ==== [[Image:Guard Tower.jpg]] '''Guard tower attributes and cost:'''<br> 500,000 gold coins with a 30 second build time<br> 5,000,000 health points<br> 100,000 physical defenses<br> 100,000 magical defenses<br> Can not be re-built once destroyed.<br> It regenerates to full health in 20 minutes. '''There are three types of guard tower:''' '''Rapid Fire Tower'''<br> Range of aggression = 40 meters<br> Range of attack = 30 meters<br> Damage = Player level x 25<br> Attack speed = 1.5 seconds<br> Effect = Single target damage '''Stun Tower'''<br> Range of aggression = 40 meters<br> Range of attack = 30 meters<br> Damage = Player level x 25<br> Attack speed = 6.0 seconds<br> Damages radius = 5 meters<br> Effect = 4 seconds stun '''Explosive Tower'''<br> Range of aggression = 40 meters<br> Range of attack = 30 meters<br> Damage = Player level x 25<br> Attack speed = 3.0 seconds<br> Damages radius = 5 meters<br> Effect = None It is important to note that during the 30 second building time of any guard tower, it has only 250,000 health points and 0 defenses, making it vulnerable to being destroyed. Also, all towers now cast a damage amplifying debuff. <br><br> ==== Catapults ==== [[Image:Catapult.jpg]] Cost = 20.000<br> Moving speed = 6m/second<br> Range of aggression = 30 meters<br> Range of attack = 30 meters<br> Damage = 100,000<br> Attack speed = 3 seconds<br> Priority of attack = guard tower and the crystal<br> Priority of attack between targets = nearest target Catapults are the main offensive weapons used in the Territory War and can be found near the portal in front of the revival point. This location also serves as their starting point. To drive a catapult, a catapult scroll is needed. It can be purchased from the Battlefield Advisor, which can be found left from spawn point in TW instance. For catapullers, it is important to know that the catapult will take priority in the closest NPC target, be it Crystal, Tower or mystic/venomancer pet. This is where positioning the catapult becomes crucial. It will not attack players. <br><br> ==== The Crystal ==== [[Image:Crystal.jpg]] '''The Crystal attributes:'''<br> 24,000,000 health points<br> 100,000 physical defense<br> 100,000 magical defense Destroying the crystal is the main objective in Territory War. It can be damaged by players and catapults, with catapults being the better options as they deal significantly more damage. <br><br>
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