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The place to be...for PvP!
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==Choosing a Class== {{FixMe|reason=This section needs a "compromise edit" to discuss two opposing opinions together in a smoother way.}} Now, depending on your class, you can be REALLY REALLY GOOD at PvP, or you can REALLY REALLY SUCK. The most common PvP classes are: *'''Assassins''' Assassins are practically BUILT for PvPing. They can turn invisible with Stealth Mode, and then they can essentially take out any robed class with a few decent hits. This makes them a HUGELY hated class. (You could say Assassins are the new Venomancers of the game.) The fact that they can also be hard to hit is also a MAJOR pain in the rear. Be wary of these unseen killers when you go out. *'''Barbarians''' They tank bosses, and they can tank you, too. Barbarians can easily one hit any robed class they want, and that's what makes them such a threat. If you have a knockback ability, (Archers, you're in luck,) or if you can stun (Blademasters) or if you can cast REALLY fast (Clerics and Psychics) you should be able to handle one Barbarian at a time, given you use the correct skills and you have the right armor. You have to watch out for those Barbs with weapons that can deal high damage, or damage quickly, as it can be the factor between life and death. *'''Venomancers''' Most people honestly think it's unfair that Venomancers get their own tanks, but this isn't a protest page. If you have a knockback or stun ability (Archers, Blademasters, Psychics) Venomancers shouldn't be a problem. Just knock back their pets, take care of them, and go in for the kill. Most Venomancers will have robe armor, so once their pet is taken care of, you should easily be able to rid of them. Mind their debuffs, though. *'''Psychics''' Scary right? You'd think a robe class like Psychics wouldn't be so much of a threat, but you can consider Psychics as a bit of an "Anti-Untamed" Class. Barriers like Soul of Vengeance and Soul of Stunning, as well as knockbacks like Landslide as well as Soulburn (which eliminates pets and usually most of a Barbarian's health) can prove the death of you if you don't take them seriously. Pair them up with debuffing genie skills, or even with their Bubble of Life AoE, and you have big trouble. If you can ignore the pain from the barriers, they should die pretty easily. *'''Clerics''' Unfortunately, sometimes your best friend the Cleric will abuse the living crap out of their healing abilities and target YOU. It's not bad enough they have Plume Shot, which if leveled enough can easily one shot any heavy armor class, but they can heal themselves and (if they have a good enough build) can actually dodge some of your attacks. If you can get them to panic (like getting up REALLY close OR using Diminished Vigor,) they will easily loose control of a fight. It's not exactly the best idea to pick on Clerics, so be wary when you go after them. *''----Other Classes----'' Unfortunately, the other classes (Wizards, Blademasters, Archers) aren't quite suited for PvPing, or at least the builds are uncommon. The fact is, plain and simple, they die way too easily to other classes. Wizards, for example, may deal the highest damage, but let's face it; their casting time is their demise. Unless you can get items that lessen that time, you're not going to survive through much. Blademasters have their stun skills, but if you're facing Venomancers, Clerics, or Psychics from a long range, you might as well forget it. Assassins? Don't even try it. - EDIT: The above is very misleading. Archers can amazing at PvP, if you can kite well you will find it easy to deal swift and high end damage. Plus a high crit rate and good accuracy, how can archers not be considered good? Blademasters especially with claws or fists are probably the most feared melee class PvP wise. Especially with threespark pretty much any class (robes might as well stand there) is dropped within seconds. Plus stuns and you have a killer. Wizards have the highest damage in the game, their crits go into 6 digits if you have triple spark and debuffs. This is one of the best classes to go against high HP HA classes like barbs. Especially if you can get channeling time down low. Assassins can sneak attack you and with their fast high damage if they stun you and threespark you can say bye to being alive. They do die pretty fast and need to get fights over with so you have to watch out when playing one you get the fight over with as fast as possible. Archers have a little more hope, however, if they employ the use of their knockbacks and weapon buffs correctly. If they strike first, and have a good DEX rate, they should have a little easier a time maiming their fellow human beings.
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