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Wizard Common Stat Builds
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==Hybrid Build== {| {{DefTable}} width="500px" |- | rowspan="2" align="left"| '''Every two levels:''' '''+1''' Vitality '''+1''' Strength '''+8''' Magic ''assign points on odd level numbers'' | align="center" | '''Equipment''' | align="center" | '''Weapons''' |- | align="center" | [[image:Armour2.jpg|Arcane Armor]] '''Arcane''' | *β Wand *β Magic Sword *β Pataka *β Glaive |- |} This is usually the recommended build for players looking for mainly PvE gameplay. Here you will be sacrificing one of your magic points to go into your Vitality to up the HP. Each Vitality point will add 10 HP, which is tied with clerics for the lowest benefit per point of all the classes (for comparison purposes: barbarians get 17 HP from each Vitality point which is the highest benefit per point of all the classes; see [[Class Statistics]] for more info). This trade-off doesn't nerf your nuking abilities by too much (although you will be pulling in less damage when compared to a Pure Mage) and gives you a little bit better survivability. This will be especially noticeable in higher level instance dungeons such as [[Twilight Temple]] and [[Rebirth]] where there are physical damage Area of Effect (AoE) bosses and large groups of melee damage mobs. This build fares a little better in PvP in terms of survivability than the Pure Mage but is still pretty squishy and again outcomes will depend on your skill, level, equipment, and knowledge of how to control your character. Vitality also increases your Physical and Magical Defense very slightly (you get maybe a 1% bonus on your equipment defenses for every 12 vitality points), and increases your health recovery rate (you get maybe 1 hp/second when not in combat, for every 20 vitality points). <br><br>
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