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===1. Trial of Balance=== The first trial, the trial of balance, involves balancing the elements. Each element's room has a number of non-aggressive elementals. When one elemental is killed, another is spawned in the next element's room clockwise around (metal->water->wood->fire->earth->metal.) All elementals are [?] level with over 50 million HP. When the elements are balanced, a boss is spawned. Technique: Concentrate on one mob at a time, one room at a time. Have someone calculate what the balance point is, and keep track of how many in which rooms you need to kill. Do not use any AoEs (other than Chromatic Healing Beam), attack AoEs will get you killed by attracting the attention of other mobs, and BB it seems will eventually get aggro from non-attacked mobs. Sage Soul Degeneration will greatly speed kills. Note: The number of mobs in the different elements takes some time to stabilize after the trial is started. Don't race in and start killing before they have stabilized at a total divisible by 5, or you will end up with a glitched trial that can't be completed easily. {| {{DefTable}} | Metal Elementals || These have physical and magical AoEs, and a lightning attack. One of the harder to defeat elementals because of the frequent AoEs. |- | Water Elementals || These have a water attack and a (rarely used) AoE. |- | Wood Elementals || These have a ranged (physical?) attack and AoE poison. |- | Fire Elementals || These have an AoE seal. Possibly the easiest element to do. |- | Earth Elementals || These have an AoE mana drain, single target damage amp and a reflect buff. Assassins beware! Standing at maximum melee range will keep you safe from reflect 90% of the time. Reflect may be purged. |} <br>
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