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== Effective Health == The amount of damage you must deliver to kill something or that something needs to kill you, winds up being health divided by the damage delivered percentage. This simplifies to: :''health / ( 1 - ( defense / ( ( 40 * attacker level ) + defense ) ) ) )'' You should probably be thinking about what this number will be for you in various plausible situations when choosing between defense and health (for example, when comparing between two different shards that cost the same amount, or when choosing between two different belts). To choose between Vit, citrine, and garnet shards you will have to make two calculations for every stat/shard combination: :''effective health against physical damage = HP / ( 1 - physical reduction ) / ( 1 - bonus physical reduction from equipment )'' :''effective health against magical damage = HP / ( 1 - magical reduction )'' 'Physical reduction' and 'magical reduction' is physical and magical resistance in decimal form. To calculate effective health for enemies with different levels, put ' ''physical defense / ( ( 40 * attacker level ) + physical defense )'' ' in place of 'physical reduction' and ' ''magical defense / ( ( 40 * attacker level ) + magical defense )'' ' in place of 'magical reduction' in the above formulas. To calculate effective health with consideration of Attack and Defense Levels use one of the two following equation sets. If enemy's Attack Level is ''higher'' than your Defense Level: :''effective health against physical damage = HP / ( 1 - physical reduction ) / ( 1 - bonus physical reduction ) / ( 1 + ( attack level - defense level ) / 100 )'' :''effective health against magical damage = HP / ( 1 - magical reduction ) / ( 1 + ( attack level - defense level ) / 100 )'' If enemy's Attack Level is ''lower'' than your Defense Level (and for PvE where the enemy's Attack Level = 0): :''effective health against physical damage = HP * ( 1 + ( 1.2 * ( defense level - attack level ) / 100 ) ) / ( 1 - physical reduction ) / ( 1 - bonus physical reduction )'' :''effective health against magical damage = HP * ( 1 + ( 1.2 * ( defense level - attack level ) / 100 ) ) / ( 1 - magical reduction )''
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