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Archer Demon vs Sage
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== Demon/Sage Skill Comparisons == Sage and demon skills for archers are very contested. Each skill may have its own use depending on whether its being used for PvE or PvP. Generally demon archer skills are better for PvP than their sage counterparts. This is primarily because demon archer skills target 2 of 3 defining traits of a bow-using archer: * (1) Critical Damage * (2) Attack Speed The following table lists sage and demon skill differences considering their use in PvE and PvP. {| {{DefTable}} !colspan="3"|[[Image:Take_Aim.jpg]] <big>Take Aim</big> |- | |Sage |Demon |- |PvE | * Not really used. | * Not really used. |- |PvP | * More damage fully charged. * Not practical to be channeling for 3 seconds. | * Less channeling time. * Not practical to be channeling for 2.5 seconds. |- !colspan="3"|[[Image:Quickshot.jpg]] <big>Quickshot</big> |- | |Sage |Demon |- |PvE | * Gain 10 chi and +20% critstrike rate for 10 seconds. * The only sage skill upgrade to increase the rate of critical strikes. | * 50% chance to increase attack rate by 30% for 6 seconds (equivalent to -0.1 interval). * Increases damage with a bow significantly. |- |PvP | * Not practical to waste 1.6 seconds channeling and casting. | * Increasing attack rate makes it easier to kill charmed opponents. * Increases chi gathering rate by hitting more in less time. * Very practical, staple move of demon archers. |- !colspan="3"|[[Image:Lightning_Strike.jpg]] <big>Lightning Strike</big> |- | |Sage |Demon |- |PvE | * 25% chance for 20 chi. | * Never misses, but against monsters this is practically useless. |- |PvP | * Extra chi gain when used (1/4 shots). | * Never misses. * Extremely useful against classes with high evasion (archers, blademasters, assassins) * Guaranteed finishing shot. |- !colspan="3"|[[Image:Thunder_Shock.jpg]] <big>Thunder Shock</big> |- | |Sage |Demon |- |PvE | * Longer metal reduction for people metal-maging. | * No real benefit. |- |PvP | * Longer metal debuff * In mass PvP it doesn't make a difference, they either die too fast for the time to count, or get purified. | * 10% chance to Paralyze (Seal + Immobilize). * Cannot rely on the skill to proc. * When it procs it makes a big difference in Mass PvP. * Just a side benefit of using Thunder Shock |- !colspan="3"|[[Image:Thunderous_Blast.jpg]] <big>Thunderous Blast</big> |- | |Sage |Demon |- |PvE | * Decreases channeling time by 0.5 seconds. * Decreases cooldown by 1 second * Typically wont use thunderous blast more than once | * 400 extra metal damage * Typically wont use thunderous blast more than once. |- |PvP | * Decreased channeling time lets archers cycle through metal attacks easier. | * No real benefit except for 400 extra metal damage. |- !colspan="3"|[[Image:Stunning_Arrow.jpg]] <big>Stunning Arrow</big> |- | |Sage |Demon |- |PvE | * 1 second longer stun. * Have the ability to deal 1 more shot of damage. | * Increased critical rate (10% increase). * Have a greater chance to double the damage of each hit in the 3.5 seconds. |- |PvP | * Longer stuns give more time to deal damage. * In mass PvP it helps the team by holding an opponent in place for 1 second longer. | * Increased critical rate means more damage can be dealt after stunning. * In TW other classes will be better at stunning than archers (other classes have longer stuns) * Archer stun is typically used as an emergency stop to other targets that target you. * Combined with Quickshot, the interval + critical rate plays into an archers strength. |- !colspan="3"|[[Image:Deadly_Shot.jpg]] <big>Deadly Shot</big> |- | |Sage |Demon |- |PvE | * Not practical to use | * Not practical to use |- |PvP | * Deals full damage when targets are closer than 5 meters. * Not practical to channel for 3 seconds. | * Reduced cooldown + 400 damage * Not practical to channel for 3 seconds. |- !colspan="3"|<big>Blazing Arrow</big> |- | |Sage |Demon |- |PvE | * Permanent 10% extra fire damage based off of weapon damage. | * 20% extra fire damage based off of weapon damage for 20 seconds. * No real long term benefit |- |PvP | * Permanent 10% extra fire damage based off of weapon damage. | * No real benefit except for normal blazing arrow damage. |- !colspan="3"|<big>Frost Arrow</big> |- | |Sage |Demon |- |PvE | * Attack is a water attack. * Don't really need to use frost arrow end-game. | * 20% to cast without chi. * Don't really need to use frost arrow end-game. |- |PvP | * Attack is a water attack. * Not really needed. Sage archers have a solid metal attack chain. | * Not used. |- !colspan="3"|<big>Sharpened Tooth Arrow</big> |- | |Sage |Demon |- |PvE | * 20% HP reduction | * 16% HP reduction * Increases critical rate by 10%. |- |PvP | * HP reduction helps against high HP targets. | * HP reduction helps against high HP targets. * Increased critical rate combined with Quickshot and an opponent with lowered HP plays into an archers strengths. |- !colspan="3"|<big>Bow Mastery</big> |- | |Sage |Demon |- |PvE | * 90% ranged attack increase | * Increases critical rate by 1% |- |PvP | * 15% more damage per shot (over demon archers). | * 1% more likely to double damage of 1 single shot. |- !colspan="3"|<big>Winged Blessing</big> |- | |Sage |Demon |- |PvE | * 2 meter attack range increase | * Increases critical rate by 1% * Increases accuracy by 10% |- |PvP | * Distance isn't significant, all characters move 2 meters in half a second, if your ping is about 250, then the 2 meter advantage is 100% useless. | * 10% accuracy only useful against heavy evasion classes - archers, sins, blademasters. * 1% more likely to double damage of 1 single shot. |- !colspan="3"|<big>Wings of Protection</big> |- | |Sage |Demon |- |PvE | * Don't have to rebuff yourself for 1 hour (or 15 minutes if you want the speed buff). | * Increases evasion by an additional 10% * Increases speed by an additional 5% |- |PvP | * No difference. | * 10% more evasion which stacks with Blessing of the Condor. * 0.2 meters per second speed boost |- !colspan="3"|[[Image:Barrage_of_Arrows.jpg]] <big>Barrage of Arrows</big> |- | |Sage |Demon |- |PvE | * 33% less damage. * Damage reduction bad if a cleric is BBing | * -0.5 seconds between volleys. * Mana is consumed faster. |- |PvP | * Reduces damage taken. * Damage reduction impractical in mass PvP, you will be sealed or stunned before worrying about damage. | * Reduced interval lets you fire more shots before sealed/stunned. |}<br>
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