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City of Abominations
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== Map == The map below is labeled with mobs: [[image:CityOfAbominations.png|600px]] Mobs, their immunities, and the number of orbs they drop: {| {{DefTable}} |+ ! Mob # ! Name ! HP ! Orbs ! Immunities ! AoE/Debuff ! ! Mob # ! Name ! HP ! Orbs ! Immunities ! AoE/Debuff |+ ! 1 | Dread Minion: Bronze | 2 mil | 21 | none | AoE metal def debuff | ! 12 | Tyrant: Tornada | 2.5 mil | 24 | Physical & Earth | Phys AoE damage |+ ! 2 | Dread Minion: Cenequus | 2 mil | 21 | none | Magical AoE damage | ! 13 | Requiem Tower | 1.5 mil | 15 | Physical & Metal | Constant AoE damage |+ ! 3 | Dread Minion: Guarnob | 2 mil | 21 | none | ??? | ! 14 | Dread Servant: Blade | 2.5 mil | 24 | Physical | AoE damage + PDef debuff |+ ! 4 | Dread Minion: Judge | 2 mil | 21 | Physical | PDef debuff on tank | ! 15 | Dread Servant: Edge | 2.5 mil | 24 | Elemental | ??? |+ ! 5 | Dread Minion: Blood | 2 mil | 21 | Physical | Mag AoE damage + movement speed debuff | ! 16 | Dread Lord: Hengchih | 3 mil | 30 | none | front AoE (type?) |+ ! 6 | Dread Minion: Soul | 2 mil | 21 | Physical | Mag AoE damage | ! 17 | Death Knight: Dimensic | 1 mil | 9 | Physical | AoE damage |+ ! 7 | Death Knight: Doom | 1 mil | 9 | Physical | AoE damage + PDef debuff | ! 18 | Death Knight: End | 1 mil | 9 | Physical | AoE damage + PDef debuff |+ ! 8 | Death Knight: Naught | 1 mil | 9 | Physical | AoE damage | ! 19 | Soul of Thromh the Mighty | 1.5 mil | 15 | none | none |+ ! 9 | Tyrant: Flamol | 2.5 mil | 24 | Fire | Magic AoE damage + attack rate debuff | ! 20 | Rend Razorjaw's Soul | 1.5 mil | 15 | none | none |+ ! 10 | Tyrant: Icika | 2.5 mil | 24 | Water | Magic AoE damage + movement speed debuff | ! 21 | Poison Tail Occultist's Soul | 1.5 mil | 15 | none | none |+ ! 11 (3) | Ancient Sand Fiend | 1 mil | 9 | Earth | none | ! | | | | | |} All mobs have 0 physical defense and 0 magical resistance so debuffs are ineffective. AoE damage from bosses with AoE damage will frequently interrupt skills. The ideal spot for this event would be at #20. At that spot you can have members lure both Ancient Sand Fiends (the #11s on the West side of the map), the Poison Tail Occultist's Soul (#21), and the Soul of Thromh the Mighty (#19) to Rend Razorjaw's Soul (#20). None of these mobs AoE, all are physical, and all can be damaged by physical damage. So, with proper luring, you could set up a zhen to kill them. If you can't get that, the Southeast corner with Dread Minion: Bronze (#1), Dread Minion: Cenequus (#2), and Dread Minion: Guarnob (#3) can also be mass AoE attacked, or done rapidly in a loop if you have 5 APS attackers in your squad (one or more members attack while another mostly collects drops).
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