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==Class Roles== Every class in Rebirth has a specific role. For everyone that wishes to do this the following is a must: *Have an HP-CHARM!!! Without one it is almost not possible. Especially the Barb has to have one. *The archer must have a MP charm. Otherwise you won't be able to hold up your barrage. *LA wiz can stand more hits but doesn't kill as fast. An arcane wizard needs over 3k HP. I have seen it done with less but that was a very experienced squad. *The BM should consider using Teleport Incense from the Cash shop. The faster your running quest is done the faster you are able to help your squad kill the waves. *For Venos it is good to have a herc. Other pets work too but a herc has its advantages. *Everyone needs Dew of God Protection in your inventory. Even if you don't use it, it can come in handy. The cleric and wizard should use them before the Double Wave (DW). When you go inside do not be afraid of dying, using pots and remedies and not the high repair costs that await you!!! Listen to your squad member when they tell you something. They might just know what they are talking about. I had soooo many squads fail cause one of the squad members wouldn't listen. ==='''Barb'''=== I never played a barb in gamma so the info is from what I observed barbs doing and how I taught some barbs. If a barb reads this and got further insight... please add the information. {{Imagebox|image=Repair+Return Gamma.JPG|iwidth=200px|balign=right|bwidth=210px|text=Forge and Teleport Pillar in Happy Valley.|talign=center}} '''Important skills:''' *Sunder *Slam *Roar *Surf Impact *Frighten *Flesh Ream *Invoke the Spirit *True Form '''Genie skills:''' *Alpha Male *Reflect *Tree of Protection DO NOT go into a RB gamma uncharmed!!! You need one HP charm or it is a lost cause from the start. {{Imagebox|image=Barb gathering Mob Gamma.JPG|iwidth=200px|balign=right|bwidth=210px|text=A Barb gathering mobs in the valley.|talign=center}} #Stand at the mouth of the valley to gather the mobs. #After the first charm tick use invoke, run to the mouth of the valley and come back. #Use Roar, Frighten and Sunder #Run to the archer and maybe even a little beyond, wait 3 secs, run back to the wizard. #Look at the HP of wizard and archer, if they get aggro, use Roar / Alpha Male. During Double Wave: #Same thing as with other waves. #No need to aggro all mobs. #Maybe skip one aggro skill so invoke wont wear off. #Use Dew of God Protection / Tree of Protection --> Refer to this page if you got questions : [http://pwi-forum.perfectworld.com/showthread.php?t=294372 How to Tank Rebirth Order Gamma] ==='''Blademaster'''=== ==='''Venomancer'''=== ==='''Wizard'''=== {{Imagebox|image=Chests room 1 pic.JPG|iwidth=200px|balign=right|bwidth=210px|text=Chests and Lanterns of room 1.|talign=center}} '''Important skills:''' *Dragon's Breath: get this as high as you can get it *[[Fire Mastery]]: A nice bonus to your Dragon's Breath AoE skill. More damage is always better *[[Stone Barrier]]: A must have because it increases your P-Def '''Genie Skills:''' *Tree of Protection: It can save you when nothing else can *Holy Path: Good for when you leave to gather beans or go for repairs *Wind Shield: Reduces incoming damage, increases attack speed and evasion Before you go in make sure you got a HP charm and maybe even a MP charm. Have pots ready as well and if you got them get event food that heals 2,500 HP. You may need everything at your disposal to survive. Get some [http://www.pwdatabase.com/items/11325 Dew of God Protection] (for DW) and [http://www.pwdatabase.com/items/11303 Golden Jade](instant spark for when you died). Your main purpose is to hold Dragon's Breath throughout the stages. When you teleport in equip the blessing you get, run a little forward to the NPC you see opposite of God's Eye. When the BM started the quest (got the aura in a rainbow squad) go to God's Eye (white shine at the mouth of the ally). Target the Eye and start your DB. You need to use pots, Tree of Protection and anything else you can think of when you get a lot of aggro so you wont die. At the first boss you, the archer/wizard and barb leave the cleric alone. You go into Happy Valley (through the blue glowing circle near harpy wraith) to gather beans. Repair your equipment at the forges while you are there. You stay in the first room to open chests. Listen to the cleric and what information he/she gives out about the boss's status. When about 5 minutes are left, almost or all chests are opened now anyways, you head back inside and help kill the boss. When the boss is dead, the squad meets up at the aura NPCs to rebuff. Is the BM there, drop the beans on the floor so he can pick them up, otherwise hold onto them till he comes in during stage 2 and drop them then. Stage two is the same as stage one. Target the Eye, start DB and stay alive. At the second boss, you and the archer/wizard leave. Now you kill the lanterns in room one and pick up the dropped beans. Don't wait too long to pick up the beans, they disappear after a while. The barb and cleric will again tell you about how much time has passed and about the HP of the boss. Again at only 5 minutes left, you and the other player in room 1 need to go back inside and help kill the boss. Don't forget to give your beans to the squad leader (either drop them if there or hold onto them till he/she comes). After the boss is killed the squad meets to rebuff. After that go to the Eye, set up DB...stay alive. After every stage you will meet up with your squad members to rebuff, then run back to start the zhen again. In stage 5 there is the Double Wave (DW). Two waves of mobs come at you at the same time. It is the hardest part for the whole squad in Gamma. Use a Dew of God Protection before going in, as it absorbs 3k damage. Use your Wind Shield or Tree of Protection to stay alive. Do everything you can!!! When you survived the DW the rest is almost easy. Again wave after wave of mobs, in-between stages a boss...till the last boss Element Lord. He may one-shot you if you are not in the range of the BB. He will eat your HP charm even when you are inside range. Be careful!!! When the cleric is not Blue Bubbleing for the DDs, hit the boss till your charm ticked. Run out of range till the cooldown on the charm is over and hit him again. Rinse and repeat! When you die and are not teleported to 1k, head back inside and start killing the boss again. Now you are done and reap all the rewards!!! ==='''Archer'''=== '''Important skills:''' *Barrage of Arrows (your AoE - get it as high as you can) *Sharpened Tooth Arrow '''Genie Skills:''' *Tree of Protection: It can save you when nothing else can *Holy Path: Good for when you leave to gather beans or go for repairs *Wind Shield: Reduces incoming damage, increases attack speed and evasion *Tangling Mire: Reduce moving speed and physical defense of mobs ==='''Cleric'''=== '''Important skills:''' *Regeneration Aura (Blue Bubble) *Greater Protective Aura (level 10 buff) *Aegis Spirit (level 10 buff) *Exalted Renewal (level 10 buff) *Arcane Empowerment (level 10 buff) *Ironheart Blessing *Plume Shot '''Genie Skills:''' *Tree of Protection: It can save you when nothing else can *Holy Path: Good for when you leave to gather beans or go for repairs *Wind Shield: Reduces incoming damage, increases attack speed and evasion
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