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Phoenix Valley
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== Squad Rolls == <font color="red">'''Tank'''</font><br> Simple you keep the mobs on ''you'' and ''off'' your squad. A [[Seeker]] or [[Blademaster]] may be used in place of a [[Barbarian]] if one is not found.<br> It should be noted that when the tank is pulling he will have to stop at certain places for the squad to kill the mobs, the whole instance cannot be done all in one pull. A good tank will be able to do low level PVs in maybe 3-4 pulls, however if you are a tank new to PV or just don't have the gear to stand multiple hits, you may want to limit your pulls. Oh and for the love of all things related to gaming <font color="white">'''please'''</font> read up on [[Aggro]]! Watch one of the many videos on YouTube ''(make sure you search for the right level range)'' to get an idea of were you should stop with the mobs in a run. If you are using a search engine to look for videos make sure to add "squad" or "party" to your search, or lot of solo videos tend to pop up otherwise. <font color="red">'''Healer'''</font><br> Your healing is ''essential'' in order for the squad to live!<br> [[Cleric]]: Start out with about 3 stacks of Ironheart Blessing on the tank before he dives into the mobs. When he stops, up goes Chromatic Healing Beam (lower level PVs) or Regeneration Aura aka BB (Level 59 skill).<br> '''Note:''' I personally recommend you tell your squad you need chi every time a wave of mobs is killed. Most tanks that have not played a cleric before don't know (or just flat-out forget) that BB takes 2 sparks and without the halved damage and healing factor it carries, squad wipes are imminent. [[Mystic]]: This class will most likely play back-up healer and won't be much help as a solo healer until level 39 when they earn their AOE heals, but alas, clerics ''can'' be hard to find sometimes. Dig out Salvation to stick its buffs on the tank before he enters the fray. When he stops, dish out all the AOE healing you've got. If you're confident in your skills you may switch between your Salvation for protection and Storm Mistress for AOE damage. Otherwise just stick with Salvation. <font color="red">'''Damage Dealers'''</font><br> All classes make good contributions to AOE damage in Phoenix Valley. But most will not learn good AOE skills until after their [[Transcendent|Level 59 Cultivation]]. <font color="white">Main AOE DDs: [[Blademaster]], [[Wizard]], [[Archer]], [[Psychic]], [[Seeker]]</font> The big guns of all out AOE damage. Most will need chi to execute their AOE skills. <font color="white">Secondary AOE DDs/Support: [[Venomancer]], [[Assassin]], [[Mystic]]</font> These classes may not make as much damage as fast in the AOE category, but they are great to bring along for both AOE ''and'' support. The buffs and support skills these classes can provide are a good boon in any squad. Only a few minor details to note here that need some reminding: Psychics: You ''are'' able to control your [[Aggro]]. Attracting mobs too much? Use White Voodoo. Assassins: X-nay on the [[Damage|APS]] except at the boss. APS in big mob pulls does the squad ''no'' good. Even if your AOE skills don't do nearly as much damage as the big magic guns the debuff off of Subsea helps the other members of your squad to take out the pulls even faster. Mystics: I'm afraid your Devil Chihyu does you no good here. Storm Mistress is a much better choice for Phoenix Valley when it comes to full out multiple mobs. Venomancers: Noxious Gas (Level 39 skill) is your friend, not only your pet. Spam it. All in all there really isn't much to running Phoenix Valley. You get in, kill everything, and get out. At the end of the run just quit the squad in order to leave or open your quest list to exit to a main city of your choice. Oh...and..um...just don't die.
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