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The General and Generic Venomancer Guide
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=== Pet Tricks === Unless you're PvPing or really hate your pets losing aggro, you should be able to get by without touching any of your pet skills. Pet skills can be bought and upgraded at Mrs. Zoologist, who happens to be at the southeast corner of Archosaur. Pet skills can be upgraded up to level 5, at one skill level per 20 actual levels. For completion's sake, here's a breakdown of the pet skills: ;Bash : Everyone's favorite aggro skill. A pet with high attack power with a maxed out Bash can do some pretty good spike damage in PvP, but everyone prefers Flesh Ream because it does more damage overall. ;Elemental Bashes : Fireball (fire), Icicle (water), Sandblow (earth), Toxic Mist (wood) and Thunderbolt (metal) are the exact same thing as Bash, except they're elemental. They actually count as magic attacks, so it's fairly decent in PvP against physical defense heavy classes. ;Threaten : Lowers target's physical attack by up to 36% for 15 seconds when maxed. Not only is it useful for giving you some extra time to nuke mobs instead of healing your pet, but it's actually a very nice debuff PvP-wise. ;Tough : When maxed out, can reduce all damage taken by half for 15 seconds. If you've aggroed too many mobs but you're too lazy to get out of the situation, you could always use this. ;Roar : Draws aggro from the targeted mob to the pet. It doesn't actually build up any threat from the pet, so in terms of true tanking, it's not a great skill. Best used as an emergency aggro drawer or something to that extent. ;Boost : Your pet self-heals a small amount of HP, only 12% when maxed. It has a fast cooldown, so it could possible compliment you when you're healing your pet against a tough boss. On the other hand, if you would have such a difficult time tanking something, you shouldn't be doing it in the first place. ;Pierce : Drops the target's physical defense. Pretty obsolete, since your Ironwood Scarab won't stack with it and has a much better cooldown. ;Howl : Drops the target's magic defense. Since the only other way a veno can cast this debuff is through a level 79 skill, it's not too bad of a way to rack up your numbers after casting Amplify Damage on your target. Unless you're foxforming anyways. ;Flesh Ream : Causes bleeding over 9 seconds, the damage is based on the pet's attack. Thanks to the fact that Flesh Ream doesn't suffer a 75% damage reduction in PvP, it is pretty much essential to put this on a PvP pet for the average veno. ;Slow : Decreases the target's running speed for 6 seconds with only a 10 second cooldown. Useful when luring fast mobs and kiting in PvE. ;Shriek : Interrupts channeling. It's not so great until maxed, which is when it'll have a 100% success rate. Then you can be cancel spells like a pro. The crappy part is that pet skills have a 1 second delay so make sure you time it right. The following skills are rare skills that can only be found through the Dragon Temple event on Tuesdays: ;Pounce : Gives a fairly high chance of stunning the target (80% chance maxed) for 3 seconds and increasing your pet's attack speed at the same time. Not an essential skill, but everyone could always benefit from an extra stun. ;Claw : Increases the pet's physical attacks by up to 30% for an hour. ;Reflect : Returns all physical damage the pet has taken by up to 70% for an hour. ;Blessing of the Pack : Increases the pet's maximum HP by up to 30% for an hour. ;Strong : Increases the pet's physical defense by up to 150% for an hour. ;Protect : Increases the pet's magical defense by up to 150% for an hour. ;Bloodthirst : Drains enemy HP up to 25% of pet's HP, and increases pet's HP. ;Bloodhunger : Drains enemy HP equal to 50% of pet's missing HP, and increases pet's HP. REQUIRES a maxed Bloodthirst. ;Consume : Drains enemy MP up to 25% of pet's HP, and increases pet's HP. ;Devour : Drains enemy MP equal to 50% of pet's missing HP, and increases pet's HP. REQUIRES a maxed Consume. ;Sacrifice : Pet loses 75% of current HP to do 400% of base physical damage. ;Penetrate : Does up to 800 damage, ignoring any defense. <br>
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