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The IceDrakes Full Cleric Guide
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== Builds == There are a number of builds you can play as a cleric. The most common (and known, to my knowledge) are as follows: ;'''Pure Mag:''' :This is the most common build. (Best in my opinion.) Only enough Strength for your equipment and dump the rest into Magic. You see big numbers pop up on your opponent, and big ones pop up on you. Your healing output is superb. You also die in 2 hits to most bosses after level 70, so caution is advised. The really cool part is that you can take out most mobs before they get to you, and it is nearly impossible to KS a cleric of this build with proper skills. I have had people try, I have not had anyone succeed yet that was reasonably near my level range. :::Stats: :::9 Magic and 1 Strength for every 2 levels. ::::Note: there are NO points to HP in this build, the increased defense from the Mag points makes up for it somewhat. :::Armor: :::Arcane :::Ornaments: :::Physical defense necklaces + belts and +magic attack rings ONLY ;'''Hybrid: ''' :This is probably the second most common build. You add at least enough Strength and Magic for your weapons and armors, then drop some into Vitality. This is mainly for those that want to solo everything, or don't deal well with dying occasionally. :::Stats: :::At least 6 Magic and 1 Strength every 2 levels. You have 3 extra points to distribute as you please. ::::Keep in mind, that points to Dex have almost no benefit to you at all. :::Armor: :::Arcane :::Ornaments: :::Physical defense necklaces + belts and +magic attack rings ONLY ;'''Light Armor: ''' :More physical defense, but also a more restricted build. You give up the ability to add Vitality when you need/want it for some physical defense. It's good, in its own way. This build has a slightly higher critical hit rate, and the ability to wear both light armor and arcane. Versatile, yes, but the damage you are able to deal is very lacking. Also keep in mind that your healing power is tied to your base damage so they will suck too. Build is dedicated to endgame, where high refines of weapon and armor will make up for points lost in Str and Dex. :::Stats: :::6 Magic, 2 Strength, and 2 Dexterity every 2 levels. ;'''Heavy Armor: (Not common, but just had to say it. Someone somewhere has done this I am sure.)''' :So, you wanna be a rock eh? Should think about building a barb or a BM. I don't see a HA cleric doing anything but sitting and casting Ironheart on himself while the squad, (yes, squad, not gonna get very far hitting things with your fists, you only have enough mana to keep yourself almost healed,) does all the work. The only purpose I see for this is to be used as bait. Might as well put all the points to HP and walk around naked. :::Stats: :::A lot of Strength, a lot of Dexterity, little Magic. Ummm, Clerics are supposed to use Magic right? OK. Next section.
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