Editing
Venomancer Luring
(section)
From PWI Wiki
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Simple Luring == The absolute simplest form of luring is this: Choose the monster you want to kill first. [[Image:Minimap MonsterAtEdge.png|right]] Make sure you're near enough that it will come to you once your pet hits it, but not so near that all of the monsters attack right away. Just on the edge of your minimap at the most-zoomed-in level is just about perfect, though you can safely be closer to most monsters. Much further away than that and either the pet will fail to attack, or the monster will fail to come to you. Now, send your pet in to attack. If it has a skill active, then make sure it's one that does damage. ''Slow'' or ''Howl'' are not sufficient. (Even 'Pounce' can fail to pull, if only the stun portion lands.) Wait for a real attack to be started by your pet. If you ignored the above instruction this takes a bit longer. Now you have three choices: # Bring out a new pet (which automatically puts away the first one) # Store the pet in its bag. # Let the pet die. Either of these will cause the monster that your pet hit to come to you, without his friends. '''Important: Do ''not'' hit the 'follow me' button and have your pet run back to you that way, this ''will'' bring every monster in the neighborhood.''' [[Image:PetBarGUI FollowCrossed.png|center]] '''Important: Do ''not'' cast a spell on the monster, attack the monster, run towards the monster, or heal your pet. Don't allow anyone else in your team to do so either! This would also cause all the monsters to come running.''' (Of course, this only applies when luring. If you ''want'' a whole stack of monsters to come to you, then go ahead.) Now, the monster is running towards you. Once it is away from its friends, you can cast spells on it, or resummon the pet you used to lure, have a new pet kill it, or have a little tea party, or whatever it takes to make the monster die. === Timing Notes === You can unsummon your pet as soon as you see it start to do its attack animation. The attack will still complete, and you will still lure. If a monster hits your pet as it is unsummoning, the unsummon completes immediately and the pet is undamaged by the attack. Both of these things let you start summoning the tank pet sooner. : (If you are summoning a new pet without first stowing the old one, this does ''not'' function - the old pet will get hit right up until the new one arrives.) The latter is also useful when fighting things which get off one final attack, or explode, when they die. '''Important: (Almost always) Do ''not'' allow the cleric to heal you after your pet is unsummoned and before the monster is caught. During this time the aggro is on you - and the cleric will draw aggro by healing you - and the monster ''will'' go for the cleric. The tank needs to be ready for that possibility, or the cleric needs to be able to survive the attack, if you do this. This includes being inside the blue or red bubbles. Don't be standing there unless you intend to bring everything running.'''
Summary:
Please note that all contributions to PWI Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
PWpedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Page actions
Page
Discussion
Read
Edit
History
Page actions
Page
Discussion
More
Tools
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Search
Tools
What links here
Related changes
Special pages
Page information