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Wizard Common Stat Builds
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==Light Armor Build== {| {{DefTable}} width="500px" |- | rowspan="2" align="left"| '''Every level:''' '''+1''' Dexterity '''+1''' Strength '''+3''' Magic | align="center" | '''Equipment''' | align="center" | '''Weapons''' |- | align="center" | [[image:Armour3.jpg|Light Armor]] '''Light'''<br> '''+'''<br> [[image:Armour2.jpg|Arcane Armor]]<br> '''Arcane''' | *β Wand *β Magic Sword *β Pataka *β Glaive |- |} This is usually the recommended build for players looking for mainly PvP gameplay. This build, unlike the previous two, allows the wizard to equip light armor instead of arcane armor. This armor has less magic resistance however its benefit is the larger physical defense that it gives over the arcane gear. Light armor wizards overall have a bit more survivability due to their increased Physical Defense, however their nuking power and mana pool and mana recovery rate is cut significantly due to the points that are being sacrificed in order wear the armor. These wizards are still missing HP like the Pure Mage build but don't usually go down as easily from physical attackers because of the extra resistance from their armor. These wizards also have a decent chance of hitting with their normal attack and a decent chance of dodging, and wizards have spells which can improve these abilities -- wizards will never be excellent melee fighters, but if you can avoid using a spell to deliver that last bit of damage necessary to kill a monster your smaller mana pool will not hurt quite so much. Also, a significant part of a wizard's damage comes from their spell level, which reduces somewhat their loss of raw magical power from their lower magical ability. Also, Dexterity will increase your critical hit chance which can be extremely useful in PvP where the timing of when you deliver your damage can be a huge issue. Light armor wizards should probably use HP gems because they already have a lot of Physical Defense (and wizards have a Stone Barrier spell which will eventually be able to double their Physical Defense). But low level wizards should use cheap gems, because they will not be using them for very long. Light armor wizards should probably wear necklaces and belts which increase their magical defense, to compensate for the lightness of their armor. Magical defense ornaments also sometimes come with bonuses which can speed spell casting, which can be very useful if you can get a lot of this bonus (from multiple pieces of gear). Light armor wizards can also refine their gear for increased health, and light armor refinements give higher health bonuses than arcane armor refinements, but refining can be expensive and works better on high level gear, so most people do not refine their gear until later in the game. Light armor wizards can also wear arcane armor, if they wish, and can mix their gear and can carry multiple sets and wear gear appropriate to their current situation -- sleeves, in particular, can come with bonuses which speed your spell casting.
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