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Archer Demon vs Sage
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== Dispelling Common Myths in Sage/Demon Arguments == <big>''2 Meters makes a difference.''</big> * The slowest characters in game move at 4.8 meters a second. In half a second (0.5 seconds) a character will have moved 2 meters. If your ping to the server is around or greater than 500 milliseconds, then a 2 meter advantage is useless. By the time you see your opponent, he is actually 2 meters closer than your maximum range. <big>''15% more damage is huge!''</big> * Not really. An archer doubles the damage of their attack <b>if</b> they critical. * The real benefit of 15% more damage from sage Bow Mastery is that its permanent and guaranteed. Furthermore it will stack with critical hits from sage archers. In the long term 15% more damage may be beneficial. For short term (PvP) targets, higher critical rate is favorable. A doubled attack is far more valuable in the short term than an attack with 15% more damage to it. <big>''More evasion will let me dodge more attacks.''</big> * Not really. Magic never misses, and end game physical attack characters are running around with +50% accuracy rings. The only time extra evasion is helpful is when you use Blessing of the Condor (level 79 skill) which increases your evasion by 1000%. This is very useful against melee classes and other archers. <big>''Sage Blazing Arrow will stack with sage Bow Mastery.''</big> * Yes and no. Yes the damage will be added, but no, it will not be multiplied by sage Bow Mastery. Blazing Arrow will add 10% more weapon damage in fire attack after all other damage is calculated (before attack levels.) See the [[Damage]] page for more information. <big>''Sage can triple Spark more.''</big> * Yes this is true. But it doesn't really matter: If you're gearing for PvE then you're likely going to have equipment that enables 5 attacks per second (APS). At this point demon and sage spark at equal rates. If you're using a bow it's likely for PvP, in which case your chi is better spent on defensive skills like Winged Shell, Wings of Grace, and Elven Alacrity. So yes, you can triple more, but is it useful? No. <big>''2% extra critical rate makes a difference.''</big> * Yes it makes difference. But not a one big enough to be a major game-changer in your ability to critical more shots. <big>''10% Accuracy doesn't make a difference.''</big> * Totally wrong if you care about PvP. While it doesn't make much of a difference against your typical arcane classes, against blademasters, assassins, and other archers it makes a huge difference. The latter two classes have naturally high evasion due to the pure (or near pure) DEX builds they use. Blademasters have above-average evasion if they've stated to be able to use claws/fists. The extra accuracy just might allow you to deliver fatal shots before their charm ticks. * Furthermore, if you PK, then you'll be facing more assassins than any other class. <big>''Sage sharpened tooth's 20% HP reduction is more useful.''</big> * Totally in PvE, but not as far as PvP is concerned. The 4% advantage over demon Sharpened Tooth Arrow is minuscule and insignificant for low HP targets. Against better geared players with a little over 10,000 HP, a 4% difference translates to a mere 400-ish HP. Granted 400 HP might make the difference between death an ticking in rare circumstances, but most players with over 10,000 HP have insane gears. If you're not dealing quantities of damage that are much over 2000 HP a shot, you're going to get pulverized long before you make that 400 HP matter. * Against very high HP targets in TW ([[Territory War]]) such as catapult barbarians, 4% HP may translate into 800, 1200, or 1600 HP more HP taken off than demon Sharpened Tooth. While this matters from the prospective that a turtled barbarian will turn all 4 digit damage into low 3-digit damage, it is really insignificant when you consider that '''Bloodvow''' is your choice of skill here. Furthermore if a barbarian managed to turtle in TW, it means you '''lack demon cultivated characters using Mo-Zun's Taunt (chi stealing).'''
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