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Class Roles and Situation Descriptions
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===Barbarian: The Undisputed Tank=== *Along with a cleric, this is perhaps one of the classes that is most well known for their typical roles. A barbarian's typical role is to be a tank. The responsibilities of a tank is to hold down aggro on monsters and bosses. This is achieved using Flesh Ream. A tank is also typically responsible for pushing certain running mobs towards the party and away from danger. An example can be drawn from the archers in TT Chapter 1. The general idea is to run behind the monster, and hit it. This will cause the monster to run away from you. If you have positioned yourself correctly, this will then push the monster towards your patiently waiting party. Another typical role (but perhaps more advanced) for a barbarian is to rush (I will go into more detail in the later section). Notable Skills: *'''Flesh Ream:''' This is an important skill which will help you hold aggro. You want to be spamming this skill (if you are the tank) on the boss and/or mobs. *'''Alacrity of the Beast:''' Another important skill. More often than not, even if you are not the Tank of the party, you will be asked to cancel. This spell cancels spells. Which means it includes boss AoE or single target spells. Almost every boss has the same timing on their spell-casting, so it is up to experience to learn this timing and cancel. Do note that some bosses casts AoE spells very often, so it is not completely possible to cancel this on your own. But it could be achieved with another barbarian or fist Blademaster. *'''Roar:''' This will draw aggro to monsters within 12 meters of you. This is an obvious skill for a tank. It isn't often that you will want to do this unless you are significantly higher level than the TT you are attempting (or have several good clerics). This can also be used in tight situations to save your cleric (i.e. someone else has drawn aggro and just died). *'''Invoke the Spirit:''' Reduce damage taken by 90% but reduce movement speed by 50% for 20 seconds. This is an important skill to use in the tight situation described above. You will want to use this right after Roar. Also in a rush, you will want to use Invoke the Spirit towards the end while you wait for slower squad members. <br>
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