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==Combat Related== Monsters with ranged magic attacks will use them unless you get into melee range, at which point they will usually switch to physical attacks. Monsters with ranged physical attacks will usually run away at first if you get into melee range with them. Monsters with no ranged attack will normally run to attack you in melee range with physical attacks. If a monster cannot reach you to attack back, it will eventually give up and go back to its starting position with a large golden "rapid healing" glow around them. If drawn far enough away some monsters may suddenly teleport back to their starting position. This means that, for example, attacking a ground monster from the air won't work, unless you do a lot of damage very quickly or are close enough that it can hit you back. This brings us to the next point... In PWI combat can occur on land, in water, and in the air. If both the attacker and target are in the same terrain then the target will take full damage. If they are on different terrain then there may be a 50% damage reduction. This damage reduction applies to both melee and ranged attacks but does not apply to mobs, venomancer/mystic pets, or [[Status_Icon_Reference_Guide#Damage_Over_Time_Icons|Damage over Time]] (DoT) effects. {| {{DefTable}} |colspan=2|'''Target''' || Air || Land || Water |- |rowspan=3|'''Attacker''' || Air || 100% || 50% || 50% |- |Land || 100% || 100% || 50% |- |Water || 50% || 50% || 100% |} In PvP all damage is reduced to a quarter of normal damage. This does not apply to some attacks from venomancer pets. There are some common terms for how some skills affect their targets, here is what those terms mean (the first name given below for descriptions that have multiple terms is the actual name of the status effect):<br> '''Frozen''', '''Paralyze''', '''Bind''', and '''Immobilize''' = Unable to move, but can attack (assuming it's in range).<br> '''Total Intervention''', '''Silence''', '''Seal''', and '''Chaotic''' = Unable to attack, but can move.<br> '''Sleep''' = Unable to move or attack until hit (pre-existing DOT effects will continue doing damage and will not end sleep).<br> '''Stun''' = Unable to move or attack.<br> '''Freeze''' = May either mean the same as Frozen or the same as Stun, depending on source. The Occult Ice genie skill causes a stun-like result called "Freeze", but anti-stun buffs won't prevent it. Whereas some skill descriptions say that they freeze the target, but they actually do a Frozen effect.<br> '''Note:''' The cleric's "Silent Seal" skill does not cause the Total Intervention effect, as you might expect from the name, but it actually causes the Frozen effect instead.<br> For more on status effects, see the [[Status Icon Reference Guide]]. <br><br>
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