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== Leveling Your Genie == [[Image:2ndEvoInfliction.jpg|float|left]] <span style="color:#ffffff">'''There are four methods for leveling your Genie:'''</span> * Using an Experience Cube * Using your character's Experience Points * Using your character's Spirit Points (1 SP = 5 genie EXP) * Equipped genies gain 10% of the Experience Points its owner gains for completing quests and killing monsters To level your Genie, simply right-click on your Genie's icon and then click “Infuse.” [[File:Exp infuse.PNG]] <span style="color:#ff0000">''' Warning: '''</span> Be 100% sure about the method you would like to use. Once you have infused with Experience or Spirit, you CANNOT have either back if there is a mistake made. <span style="color:#ffffff">''' How much EXP is needed to level my Genie? '''</span> 40% of your characters Exp is needed to level the Genie. For example: if your character needed 1 million Exp for the next level then your Genie will need 400k Exp to level. Looking at the Table below will allow for all to better understand the Exp ratio. A Genie starts with Level 1 and Exp required to level a Level 1 Genie is 40% of the Level 1 players Exp regardless of your own level. The Exp follows the below table: {| {{DefTable}} |+ <span style="color:#9932cc">''' Experience Penalty '''</span> ! <span style="color:#ffffff">'''Player Level'''</span> | <span style="color:#ffffff">'''Player Exp'''</span> | <span style="color:#ffffff">'''Genie Exp'''</span> | <span style="color:#ffffff">'''Estimated Exp Penalty (@ Level 100)'''</span> |- ! <span style="color:#9932cc">1</span> | 55 | 22 | 2200 |- ! <span style="color:#9932cc">2</span> | 220 | 88 | 4400 |- ! <span style="color:#9932cc">3</span> | 495 | 198 | 6600 |- ! <span style="color:#9932cc">4</span> | 880 | 352 | 8800 |- ! <span style="color:#9932cc">5</span> | 1400 | 560 | 11200 |- ! <span style="color:#9932cc">6</span> | 2010 | 804 | 13400 |- ! <span style="color:#9932cc">7</span> | 2765 | 1106 | 15800 |} <span style="color:#ffffff">''' Why do my Genie(s) receive less Exp when I try to import? '''</span> * - A player can only level up Genies that are the same level or lower then their level * - No Exp penalty for a transfer of Genies to a player of the same level, but there is an Exp penalty for a player that is a higher level then the Genie (Penalty amount unknown). * - When using an Exp stone, the penalty is calculated based on the level of the Exp stone and the Genie level. The Exp stone will disappear once it is used * - There is no Exp penalty when a Genie reaches Level 100 <span style="color:#ffffff">'''Leveling Calculations:'''</span><br> [http://spreadsheets.google.com/ccc?key=rhqdjxWYBjyWX1Q5dkrvC6Q Genie Level Calculations Chart] <span style="color:#ffff00">Example 1:</span> You are a player at level 20, and you have a genie at level 13. So you put "20" in the yellow box. Let's say you want to know how much you need to infuse get a genie from level 13 to 14. Look for Genie level 13 (down on column "C") and go across to columns "E" and "F": it say, you need 6,120 player experience to infuse, or 1,224 spirit to infuse to level your genie from level 13 to level 14. <span style="color:#ffff00">Example 2:</span> You are a player at level 20, and you are getting a brand new genie. (And you want to level this genie all the way from 1 to 14.) So again, put "20" in the yellow box. How much TOTAL experience or spirit do you need to get the genie to level 14? Look for Genie level 13 (your desired level minus 1), and go across to Columns "I" and "J": it says, you need a TOTAL of 41,460 player experience to infuse, or 8,292 spirit to infuse. === Lucky Points === Lucky Points (LP) add extra attribute points to the genie. Genies normally receive 1 attribute point per level and also get 1-10 additional attribute points from the Lucky Points it gains at every 10 levels. Thus a very lucky genie can double its points. The more Lucky Points your genie gets, the more rare it is. A level 80 genie with 80/80 Lucky Points is super rare. The number of Lucky Points determine not only the number of additional attribute points, but also the look of your genie and the maximum number of skills a genie can learn. The number of required Lucky Points for your genie to "evolve" are: {| {{DefTable}} |+ <span style="color:#9932cc">'''Lucky Point Color Codes'''</span> ! <span style="color:#00fa9a">Green (Starting State)</span> | This color indicates this genie gained random stats between 10 - 40 points. |- ! <span style="color:#7b68ee">Blue (1st Evolution)</span> | This color indicates this genie gained random stats between 41 - 50 points. |- ! <span style="color:#ee82ee">Purple (2nd Evolution)</span> | This color indicates this genie gained random stats between 51 - 60 points. |- ! <span style="color:#ffd700">Gold (3rd/Final Evolution)</span> | This color indicates this genie gained random stats between 61 – 99 points. |- ! <span style="color:#ffa500">Orange</span> | This color indicates this genie gained 10 random stats per every 10 level. It is the queen of all genies (very rare). |} {| {{DefTable}} |+ <span style="color:#9932cc">'''Skill Slots'''</span> ! <span style="color:#FFFF00">0-50</span> | 4 Skill Slots |- ! <span style="color:#FFCC00">51-70</span> | 5 Skill Slots |- ! <span style="color:#FF9900">71-80</span> | 6 Skill Slots |- ! <span style="color:#FF6600">81-90</span> | 7 Skill Slots |- ! <span style="color:#FF0000">91+</span> | 8 Skill Slots |} The number of lucky points your genie gains every ten levels is randomly given at the following rates: {| {{DefTable}} |+ <span style="color:#9932cc">'''Lucky Point Distribution'''</span> ! <span style="color:#FFFFFF">Lucky Points</span> ! <span style="color:#FFFFFF">Odds</span> |- ! 1 | 24% |- ! 2 | 16% |- ! 3 | 15% |- ! 4 | 2% |- ! 5 | 1% |- ! 6 | 1% |- ! 7 | 1% |- ! 8 | 6% |- ! 9 | 15% |- ! 10 | 19% |} This means that the number of Lucky Points your genie gains each ten levels will usually be either very high or very low. Also, this means that the average number of Lucky Points a genie gains every ten levels will be 5. Thus at level 50 a genie will have 25 Lucky Points, on average. For a detailed discussion about how hard it is to get a certain number of Lucky Points on a genie see [[Genie Rarity]]. There are no "tricks" you can use that will affect the odds listed above. [[Image:4thEvoLongevity.jpg]][[Image:4thevodiscipline.jpg]][[Image:4thevoinfliction.jpg]][[Image:4thevozeal.jpg]] [http://www.ecatomb.net/genie.php Click to View the Evolution of Genies Based on Lucky Points] === Affinity Points === Somewhat different then attribute points, Affinity Points give you the option of placing elemental affinities: Earth, Water, Fire, Wood, and Metal. '''Where you place these points will determine what skills your genie may acquire.''' The higher the affinity points needed for a skill, the stronger that skill is going to be (even at level one). [[File:Genie affinity.PNG]] * [[File:Metal affinity.png]]Affinity: Metal <span style="color:#ffd700">(MT)</span> * [[File:Wood affinity.png]]Affinity: Wood <span style="color:#008000">(WD)</span> * [[File:Earth affinity.png]]Affinity: Earth <span style="color:#d2691e">(ER)</span> * [[File:Water affinity.png]]Affinity: Water <span style="color:#add8e6">(WT)</span> * [[File:Fire affinity.png]]Affinity: Fire <span style="color:#ff0000">(FR)</span> “Genies start with 1 Affinity Point, and will gain an additional Affinity Point every 5 levels. When a Genie reaches Level 100, it will gain 1 Affinity Point every level. Genies can attain a maximum of 26 Affinity Points.” “There are 5 types of Affinities: Metal, Wood, Water, Fire, and Earth. The number of points required to master an Affinity is 8.” The Display icons for the Affinities have been recently changed for easier readability
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