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Introduction to Venomancers
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==Roles== As a venomancer you take on three major roles: that of a lurer, tank, debuffer, and supporter. '''Role of a Lurer...''' Perhaps the most predominant role of a venomancer is being the "lurer". The act of luring involves pulling a single target from a cluster of monsters in order to handle these monsters one at a time rather than all at once. A venomancer's ability to command and control pets gives them the ability to do this. On the most basic level, a successful lure includes selecting a target and sending your pet to attack it. When your pet has landed a single attack, stow it. Failure to stow your pet immediately after the first hit allows all surrounding monsters the opportunity to attack and possibly kill your pet so timing is crucial. When your pet is stowed, only the monster that was attacked will charge forward. During this time you should be re-summoning your pet. This technique is unique to venomancers and makes them the most proficient class at pulling both mobs and bosses. For more intricate techniques of how to lure in a variety of situations, please see: >>[[Venomancer Luring]] '''Role of a Tank...''' With the right pet, a venomancer can also play the role of the "tank". Generally speaking, a venomancer's pet must be ten to fifteen levels above a boss in order to be able to tank comfortably. The only exception to this rule would be legendary pets. Using a legendary pet, a venomancer can tank a boss at or above their current level. If you are worried about a boss overwhelming your pet, it may be wise to team up with other venomancers. Not only can venomancers heal their own pets, they can also heal the pets of other venomancers simply by selecting them and starting their heal spell. The greater the number of healers, the better survivability your pet will have. Note: Bosses with extremely severe debuffs such as Eyes of the Krimson Beyond and Cenequus Polearm cannot be tanked by a venomancer. Also, depending on the boss, the veno herself may take the beating. For bosses that stay ranged and deal magic damage, the mage oriented veno can shine, calling on her pet to DD and a cleric friend to help keep her alive. For bosses that come in close and hit with melee attacks, the Heavy Armor veno uses the excellent PDef bonuses from Fox Form to her advantage. With the veno as the tank, you can take advantage of cleric/mystic heals, damage reduction, apothecary, purification, and other survival tricks that do not work on pets. '''Role of a Debuffer...''' As a venomancer, you have at your disposal several useful debuff spells. These debuffs include Ironwood Scarab, Amplify Damage and Purge. When used, Ironwood Scarab decreases the physical defense of a target for a short period of time. This amplifies the damage output of your pet as well as that of any physical damage players that you may be squadding with. Amplify Damage increases the amount of damage that a target takes for a short period of time. This skill is considered a time-saving spell as it greatly improves the amount of time that it would take to succeed against a boss or monster. Purge removes any positive effects (i.e. buffs) that a target may have. This skill is particularly important when facing monsters that can enhance the damage that they do to your pet or to a tank. '''Role of a Supporter...''' In the instances where they are not the tank, venomancers become an important support class. The ability to pass chi to other players using the skill "Lending Hand" ensures that squad members have the resources they need to use all of their skills. Venomancers are also known to be excellent damage dealers.
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