Editing
Lyndura's Blademaster Class Guide
(section)
From PWI Wiki
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Weapon Paths == As I said before, this class has access to different kinds of weapons, which can be divided in four different paths, each one with it's own strength and weakness: ---- *'''<span style="color:#ff0000">Axe and Hammer:</span>''' **Heavy weapons, they require the highest STR and lowest DEX out of all the possible paths. Inside this path, you will find Sledgehammers, Poleaxes, Dual Axes and Dual Hammers. This kind of weapon has the highest maximum physical attack, but the lowest minimum physical attack, which makes it the best for those who seek to have the highest damage possible. Also, this kind of weapons has the slowest attack speed. **This path's strength relies on being able to hit multiple targets because most skills that belong to this weapon path are able to hit targets in a 360Β° range, one of them will slow down the speed of the opponents. It also includes an skill that Stuns the opponent, which can be used in combination with other skills to create an stun-locking. The final skill of this path is Heaven's Flame, which will damage and inflict the Curse status on the opponent. **Another important characteristic, is that with this weapon path is how the blademaster is able to level faster than any other class due to the ability to "AoE train/grind" with it's skills. *'''<span style="color:#00BFFF">Polearm:</span>''' **Middle weight weapons, they require high STR and average DEX. Inside this path you will find Poleblades, Spears (Pikes) and Shafts. This kind of weapon has the second highest maximum physical attack and the second highest minimum attack; additionally, the attack speed of this weapon is 1 per second, which makes it the most balanced out of the four paths. **Similar to Axe and Hammer path, Polearms are able to hit multiple enemies; however, the skills don't attack in 360Β° but rather in an straight line in front of the user, one of them is able to push back enemies. This path also includes the strongest ranged and bleed (the latter one is a linear attack too) skills this class has, which makes it the best to perform those roles. The final skill of this path is Glacial Spike, which will damage and inflict the Weaken and Distract status on the opponent. **Despite the fact that the attacks of this weapon path don't have 360Β°, it is still able to "AoE train/grind" even with linear skills, which makes it the faster leveling weapon path after Axe/Hammer. *'''<span style="color:#FFFAFA">Sword and Blade:</span>''' **This path includes Single Sword, Single Blade, Dual Swords and Dual Blades. Light weight weapons, with less STR and more DEX requirements than either Axe/Hammer or Polearm. This kind of weapon has the third highest maximum attack and the third highest minimum attack. Single Swords/Blades have slightly higher attack speed than Polearms, while Dual versions are slower than Polearms but faster than Axe/Hammers. **This path focus on single target skills, including a ranged skill, an strong melee skill that can push back the opponent and an skill that inflict the stupefy status on the opponent. The final skill of this path is Myriad Sword Stance, which is the highest single hit damaging skill this class has and it will inflict the Muddle and Frighten status on the opponent. *'''<span style="color:#FFA500">Fist and Claw:</span>''' **Light weapons, they require the most DEX and the lowest STR out of all the paths. They have the lowest maximum and minimum attack of all the weapons but also the highest attack speed of all the weapons. **This path includes mostly single target skills which can slow the opponent's speed or can cancel it's current casting skill. It also includes an small AoE skill, that will give an attack speed boost to the blademaster for a certain amount of time. The final skill of this path is Drake's Breath Bash, which will damage the opponent and will add fire elemental damage to all the normal attacks for the next 15 seconds. **Also, due to the long cooldowns of the skills that belong to this path, normal attacks are used most of the time. ---- The next table shows differences between the different attack speed each weapon has: {| {{DefTable}} |+ Weapons' attack speeds ! Weapon ! Attack Speed per second |- ! Dual Axes | 0.83 |- ! Dual Hammers | 0.83 |- ! Sledgehammer | 0.91 |- ! Poleaxe | 0.91 |- ! Poleblade | 1.0 |- ! Pike | 1.0 |- ! Shaft | 1.0 |- ! Dual Blades | 0.91 |- ! Dual Swords | 0.91 |- ! Sword | 1.11 |- ! Blade | 1.11 |- ! Fist | 1.43 |- ! Claw | 1.43 |} ---- '''Which one should you use?''' As you can see, each weapon path focus on different roles or playing styles, but, why not use them all? Remember the Spirit Points? Well, at the early levels one will have enough Spirit to acquire the basic skills, but past level 29 Spirit starts becoming a problem and one has to choose wisely on what skills to spend it on. This is the reason why it is preferred to start just using one weapon path and focus on others at high levels (past level 8x). Not only that, one can use coins to make one strong weapon path rather than having several weak ones, which is usually much better. However, feel free to pick one or two skills that you like from other weapon paths. It really comes down to personal preference, in the end most blademasters end up using 2 or more weapon paths; however, any blademaster will have to use the Axe/Hammer path when fighting several opponents, being it during PvE, [[Territory Wars]], or group PvP, so if you can't decide what to choose, this one is a good option to start with. '''Also, it is important to note that axe/hammer and fist/claws are the best paths for PvP.''' ---- The next table shows the stat requirements each weapon path requires in order to be used '''(IMPORTANT: It is based every two levels, because it is easier, if you want per level just divide it by 2)''': {| {{DefTable}} |+ Stats requirement every two levels to wear different weapon paths. ! Weapon path ! STR (Strength) ! DEX (Dexterity) |- ! <span style="color:#ff0000">Axe/Hammer</span> | 6 | 1 |- ! <span style="color:#00BFFF">Polearm</span> | 5 | 2 |- ! <span style="color:#FFFAFA">Sword/Blade</span> | 4 | 3 |- ! <span style="color:#FFA500">Fist/Claw</span> | 3 | 4 |} <br>
Summary:
Please note that all contributions to PWI Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
PWpedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Page actions
Page
Discussion
Read
Edit
History
Page actions
Page
Discussion
More
Tools
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Search
Tools
What links here
Related changes
Special pages
Page information