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RauI Assassin Guide
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== Skills == [[Image:RauI1.jpg]] [[Image:TS.jpg]]'''Twin Strike''': Quickly overpowered by all your other skills. Don't bother with this.<br> However, I do know a PK sin my level who likes to piss people off by finishing them with the level 10 version of this skill. It's cheap to upgrade and may be worth the yucks at high levels. [[Image:SS.jpg]]'''Slipstream Strike''': This will be your best friend for a long time.<br> Level: 8-10. [[Image:TF.jpg]]'''Tide Form''': Pointless really, but it is fun.<br> Level it as you desire. [[Image:PW.jpg]]'''Puncture Wound''': This one is great for low to mid levels, but eventually the DoT isn't worth the time it takes to use.<br> Level: 8 to 10, but only if you are still fairly low (below 60 or 50)<br> However, in PvP, this would be a good skill to use after you stunned your opponent.<br> Though I don't PvP much. Anyone want to correct me? [[Image:rs.jpg]]'''Raving Slash''': Pointless as Tackling Slash soon replaces this.<br> Level: 1<br> However, like Puncture Wound, this may have significant PvP uses. [[Image:Wp.jpg]]'''Windpush''': Both great for saving time and getting away in both PvE and PvP<br> Level: 5-10 [[Image:sw.jpg]]'''Shadow Walk''': I'm sure you will use this often, especially if you PvP. Increasing its level will increase both your stealth level when using it and decrease it's mana drain.<br> Level: 10 [[Image:we.jpg]]'''Wolf Emblem''': Personally, I rarely use this, but others swear by it.<br> Level: Negligible [[Image:ds.jpg]]'''Deep Sting''': Not really worth leveling for the minor damage increase. Used for the sleep effect.<br> I'm going to agree with Taxi and say:<br> Level: 1-4 [[Image:tp.jpg]]'''Tidal Protection''': My comment is the same as Wolf Emblem, however I will agree with Taxi again and say it's a must have for end game (especially PvP).<br> Level: Negligible [[Image:fm.jpg]]'''Focused Mind''': Personally, I rarely use this, but others swear by it.<br> Level: Negligible [[Image:kt.jpg]]'''Knife Throw''': Short cooldown, ranged damage without using a bow, semi-pulling abilities, and a chance to interrupt channeling (70% at level 10 and 100% at Demon).<br> Level: 10 [[Image:so.jpg]]'''Sharp Observer'''<br> Level: 10 only if you PK a lot. otherwise, negligible. [[Image:clt.jpg]]'''Cat-Like Tread'''<br> Level: 10 only if you PK a lot. otherwise, negligible. [[Image:Rib.jpg]]'''Rib Strike''': Your absolute best PvE skill and best defense against high APS opponents in PvP.<br> Level: 10 [[Image:se.jpg]]'''Shadow Escape'''<br> Level: 10 [[Image:bp.jpg]]'''Bloodpaint''': Going to quote Taxi here:<br> Interval sin: max it.<br> Skill spamming sin: get it to level 1 or higher to buff your party. (We love your buffs too BMs and barbs!) [[Image:tack.jpg]]'''Tackling Slash''': There is currently a thread going on about whether this is worth leveling or not, so I shall say:<br> Level: 1 (if just for chi)<br> Level: 10 if used for it's stun '''Shadow Jump''': Mostly a PvP skill as the High rubberband effect is almost completely nurfing it in dungeons.<br> Each level increases its range by 1.5 meters (it has a range of 16.5 at lvl 1) and decreases its cooldown by 1.5 seconds (28.5 at level one)<br> Level: as you please '''Shadow Teleport''': Essentially Shadow jump with a 3 second stun and uses 1 spark<br> Level: as you please '''Maze Steps''': Quoting Taxi again: This skill is great even at level 1, because it already gives you 82% increased movement speed. Although it uses 1 spark, it's still a good secondary escape/moving skill. In PvP it works wonders against those stuns/immobilizes/paralyzes. Also works great against those bishops in FCC ([[New Frostcovered City Guide|Frostcovered City]]). '''Inner Harmony''': 1.5 sparks at level 1. 2 sparks at level 10. Yet it takes a total of 3 mil coins at 4 mil spirit to get it to level 10. We already have Dragon Strike which gives 1.5 sparks and Tackling Slash which gives 1/2 a spark. By the time 2 sparks will be needed for Demon/Sage sparkburst, one should have 1.54 - 2.0 APS anyway, giving a great chi gain.<br> Level: Negligable '''Deaden Nerves''': Expensive, but not as much a Inner Harmony. Leveling only decreases the cooldown; 4.8 minutes at level 1, 2 minutes at level 10.<br> Mostly a PvP skill, but has a few uses in PvE, namely the balls in TT.<br> Level: 1, but it could be worth it if you can afford it. '''Chill of the Deep''': There is A LOT of debate going on about this ones usefulness.<br> It's great for skill spamming, one-shotting, and reducing your attack speed to keep from stealing aggro (the increased attack level does not make up for the lost APS for auto-attacking IMO).<br> Level: 1-3 for aggro control<br> Level: Experiment and find out which you prefer if you use it for skill spamming '''Rising Dragon Strike''': Another chi building skill. Debate is doing on whether its worth leveling for the damage or not.<br> Level: 1 just for chi<br> Level: 5-7 for damage '''Throat Cut''': I use this skill very rarely except in FCC as a follow up to Tackling Slash on the bishops for another stun.<br> Going to quote taxi again as I know little of its use outside that:<br> I honestly believe that this skill has been underrated by many due to its long casting/channeling time. But IMO it's a fantastic skill to mix up with. Especially in PvP. Comboed with Tackling Slash and you basically have a stun. Not to mention its silence lasts for a whopping 4 seconds, ROFL. Not to mention its fabulously high damage. Get it if you want to. '''Earthen Rift''': Optional skill until FCC, as sins aren't designed for taking on multiple enemies. We are much more effective killing one at a time.<br> Level: 1-3 until FCC<br> Level: 6-10 for FCC '''Head Hunt''': Your most powerful attack and main stun skill. Mostly useful in PvP as it uses 2 sparks, but it's essential in FCC.<br> Level: 10 for PvP and FCC '''Power Dash''': Don't have this, so I'll quote Taxi once more:<br> Deals a damage equals to your basic physical attack plus an extra amount of physical damage.<br> Increases your Critical Chance lasts for 8 seconds.<br> This skill is absolutely fantastic. It doesn't matter if you're an interval sin or skill spammer. At level 10, for a whopping 8 seconds, this gives you 40% EXTRA CRITICAL CHANCE. Yup, I said it. Combine this with your damage buffs and AoE skills or your increase attack speed skills and you'll be hitting like a stampeding musculized football player with steel plated pads and helmet. Absolute MUST at Endgame. ''Interval Sins Side Note:'' Many people don't know this, but this attack is one of our only skills that auto attacks after you cast it, which is perfect for us interval sins. Combo it with any of these: 3 spark, Tangling Mire, Extreme Poison, Frenzy, any skills, etc. (Get creative guys! ^_^) '''Subsea Strike''': Here's where we start to be able to do some AoE.<br> Peronally, I use the following combination: Tangling Mire - Subsea - Earthen Rift<br> If anything is left, follow with: Rising Dragon Strike - Sparkburst - auto all left standing.<br> This is a must have for FCC, especially as its Deep Poison effect stacks with Heaven's Flames effect.<br> Level: 10 by 7x for FCC '''Dagger Devotion''':<br> Level: 10 <br><br>
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