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Role of the Venomancer
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== Survival Skills == ;Metabolic Boost (level 26): Restores 50% of your HP (max level). '''Sage:''' restores 60% HP. '''Demon:''' cooldown reduced to 210 seconds. This is your basic and most common survival skill. However, you may want to keep it in case you will need an instant HP restoring after a resurrection. It has a long cooldown. ;Soul Transfusion (level 29): Instantly exchange HP and MP values. Each transfusion consumes up to 100 chi. The description speaks for itself. If you don't have time to cast Metabolic Boost and you have no chi for Bramble Hood, start running away and use Soul Transfusion. With this skill, your MP bar equals a second HP bar. Note that it does not require chi to be used but it will burn 100 chi when you use it, regardless. ;Bramble Hood (level 59): Reduces damage taken by 75%, reflect 200% of damage received. Bramble Hood is going to be a life saver in many situations. Keep in mind that you need two sparks in order to use so so take care of your chi management. ;Blazing Barrier (level 100): Reduces damage taken by 30%, reflects all physical damage by 100%. It is a weaker version of Bramble Hood, with which it can stack. The advantages of this skill, however, is that it reflects any type of physical damage as opposed to Bramble Hood and Bramble Guard that are limited to melee damage only. It only costs 30 Chi with a rather short cooldown which makes it a very reliable panic button. It lasts 15 seconds just like it's stronger version. ;Feral Concentration + Absolute Domain/Forify/Demon Summer Sprint/Natural Synergy (level 79): Grants invincibility for 10 seconds but stuns you. (useable in both forms) With Feral Concentration you will become immune to any type of damage but the major drawback is that it stuns you. In order to avoid the stun Absolute Domain/Fortify (genie skill) or Demon Summer Sprint can be used. It consumes one spark. As of the Descent expansion, venomancers can use Natural Synergy in combination of Feral Concentration. The new skill grants a 10 second anti-stun. However, keep in mind that Natural Synergy itself consumes one spark so if you want to use this combination you need at least two sparks. ;Lucky Scarab (level 49): has 95% chance to stun the target for 2.0 seconds. '''Sage:''' stun effect lasts for 4 seconds. '''Demon:''' stun effect lasts for 3 seconds, reduced cooldown to 10 seconds. A short but quite reliable stun. It's useful for when you want to run away. Bosses are immune to stun but some elite monsters and mini bosses aren't. It's a reliable opener in PvP. ;Demon Frost Scarab (level 92): version freezes the enemy for 3 seconds. A short but quite reliable immobilization debuff that could used after Lucky scarab. Remember that it only freezes the target so if the monster or opponent is ranged and you are in their range they will still be able to hit you. Bosses are immune to freeze but some elite monsters and mini bosses aren't. ;Parasitic Nova (level 59): has a 65% chance to make them chaotic for 8.0 seconds, in which they are unable to move or attack and suffer more damage. '''Sage:''' has a chance to consume one spark, chaotic chance increased to 95% '''Demon:''' makes enemies receive 30% more damage, chaotic chance increased to 95% It's really useful when you want to quickly immobilize a large number of mobs or enemies in PvP, bonus points if you're Demon and debuff the enemies too. I wouldn't recommend using the lvl10 version very often due to the low chance of stunlocking. ;Befuddling Mist (level 19) + Leech (level 39): reduces the target's accuracy by 70% for 8 seconds + has an 80% chance to steal 600 HP. See New Horizons changes to these skills [http://pwi-forum.perfectworld.com/showthread.php?t=1659841 here] and [http://pwi-forum.perfectworld.com/showthread.php?t=1672681 here]. Not really an emergency life saver but the combination can be quite useful sometimes. First you lower the enemy's accuracy and then you steal some HP back. Demon Befuddling Mist also reduces target's speed by 30% for 3 seconds and increases the HP restored to 800 HP. Sage Befuddling Mist hits harder and Sage Leech has 100% chance to steal HP back. ;Stunning Blow (level 29): inflicts base physical damage plus 2332.3. A successful hit freezes the enemy for 8.0 seconds. '''Sage:''' has a 25% chance to cast without consuming Spark. '''Demon:''' has a 50% chance to stun the enemy for 3 seconds. See additional information, New Horizons change on Malefic Crush [http://pwi-forum.perfectworld.com/showthread.php?t=1678051 here]. Another useful skill that will probably save your life a few times. Stunning blow will freeze the monster for 8.0 seconds. That is enough time for you to run away from it or run, transform back into human form and use Lucky Scarab and/or Demon Frost Scarab to keep the monster in place without touching you. Keep in mind, however, that it costs one spark. A similar tactic can be used in PvP in a 1v1 scenario. ;Summer Sprint (level 29): movement speed increases by 35% for 5 minutes. '''Sage:''' 45% speed increase, removes negative effects. '''Demon:''' 45% speed increase, immunity to movement impairing effects (stun, freeze, sleep). Venomancers are naturally a fast moving class and this skill is the reason why. When you have to run away from bosses or mobs always use this buff. It is also instant so you don't have to stop to cast it. While every class can use Holy Path (genie skill) only venomancers can keep a permanent speed buff on themselves. ;Fox Form (level 9): physical defense increases by 120%, accuracy increases by 200%. '''Sage:''' 150% physical defense increase, 250% accuracy increase. '''Demon:''' movement speed increase of 60% for 6 seconds. Another skill that is not an emergency life saver skill but it can benefit you a lot, especially when you have to run with a boss after you. It will increase your defense. Demon Fox Form is especially good for running as it grants you a movement speed increase for 6 seconds after transforming (either to Fox Form or from Fox Form to Human Form). The cooldown of the skill is made in such way that you can keep the 60% almost permanent. ;Useful genie skills: *'''Wind Shield:''' reduces damage received by 15%. *'''Tree of Protection:''' increased max HP by 26% and heals 16% of your HP. *'''Second Wind:''' instantly restores some HP. *'''Holy Path:''' increases movement speed to 15.0 m/s. *'''Absolute Domain:''' makes yourself immune to all damage for 4.0 seconds and immune to immobilization for 2 seconds afterwards. *'''Bramble Rage:''' causes 4261.2 Earth and Wood damage to all enemies within 15 meters and interrupts their spell channeling. *'''Expel:''' causes the target to be silenced but also grants immunity to physical damage for 9.0 seconds. *'''Earthquake:''' deals damage, interrupts channeling, and knocks back. (Close range) *'''Lightning Chaser:''' deals lightning damage and interrupts channeling. (Long range) *'''Badge of Courage:''' has a chance to remove stun. *'''Fortify:''' makes you immune to movement debuffs.
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