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===Solo Grind Tips=== One strategy to grinding as a wizard is to focus on either a single element, or a single element and a back up. Fire and Earth make excellent focus elements as they have a variety of attacks and generally hit harder. Water is good as a secondary as it is a little more geared towards support skills, but it has a few staple skills. '''Skill Priorities''' #'''Shields''' - Shields at max capacity! #*''Stone Barrier'' - Great all around shield. Lots of mobs will try to hit you with physical melee attacks if you let them get close, so this is applicable to whatever element you favor. Max this ASAP. #*''Pyroshell'' - You'll want this mainly for fighting fire aligned mobs. Unless those are your targets, this isn't a priority. #*''Glacial Embrace'' - Barring fire mobs, this is your best shield for fighting magic mobs. It won't increase your resistance against anything but water, but the extra MP regen comes in handy, especially at early levels. #'''Elemental Attacks''' - Max ''two'' skills of the same element ASAP. If you're focusing your energy against a certain element, it's best to have a hard hitter to open with and then a quick cast to follow up with. Eventually, you'll have plenty of spirit, so you'll be maxing everything anyway. But at early levels when spirit is short, it's a good idea to not spread yourself too thin. #*''Earth Enchanters'' - Using Sandstorm and Stone Rain is surefire way to keep your enemies between a rock and a hard place. #*''Fire Fighters'' - The Divine Pyrogram and Pyrogram combo is sure to blaze a trail through any wraith infested wilderness. #*''Water Wizards'' - Glacial Snare combined with Gush can keep mobs dropping and exp flowing. #*''All Archmages'' - Do keep the starter spell for each element at a decent level. They make great fillers even though they aren't aligned to the element you're focusing on. Even if a mob is strong against an attack, you're still doing something besides waiting for your favorite element's spell to cool down. #'''Max Gush.''' Regardless of your elemental alignment, max it. It's a great filler that slows your target. '''C-C-C-COMBOS!''' Here's a few good ones: *GS>SS>G>SR *SS>G>SS Oh, and here's what those mean: *G: Gush *GS: Glacial Snare *SR: Stone Rain *SS: Sandstorm '''Preparations''' #Get buffed. Cleric buffs. Barb buffs. BM buff. Veno buff. Faction buffs. Assassin buff. Whichever. Well, maybe not the last one. What you need is mainly dependent upon your weaknesses and what you plan on fighting. #Level your Apothecary Skill. Farm herbs (if you're lucky, while you're grinding!) and make some Life Powders and Focus Powder. They increase your HP/MP recovery rate and are a godsend in early levels. Also look into making pots that give you back HP/MP (instantly or over a few seconds). If you're lucky, you won't have to use charms and/or meditate much. These don't matter as much after you hit level 75 and get to use event pots, but they make life much easier before that point. Just make sure you get buffs from other classes ''first'' (particularly cleric buffs). Some pots/buffs overwrite each other and you don't want to overwrite a buff you have to work to make with an inferior buff! #Grab Hyper XP Stones and/or Martial Arts Scrolls (Golden Silkworms). You're here for XP, so you might as well make it worth your while. #If you're focusing on enemies of a certain element, look out for ''alternative'' pieces of gear that match that type of resistance. <font color="white">''Further explanation to go below...''</font> ---- #Now for your equipment, I'll try to explain it clearly. When you grind Foxing Supremes (fire), try to get your arcane robes with single/double resistance type, because when you have armor with fewer resistance varieties, the resistance of those remaining will be higher than what you would have on an armor having all the different element resistance. #*For example, if a level 50 arcane robe with all elements gives: #**690 metal #**690 fire #**690 water #**690 wood #**690 earth #*Then a level 50 arcane robe with two elements gives: #**??? fire #**??? metal #*Then again a counter argument comes about what if you need to do quests which requires killing mobs of other elements? Now I'll say I always carry two sets of robes. One set is for specific element types, fewer resistance types, but high resistance in the given element(s), and the other set which has all element resistance, but average in all. #*So when you grind you use your element focused gear and when you quest you can swap to your general gear. I'm now assuming you've fully upgraded your inventory slots to carry two sets of armor of course =). And it's not expensive to get these two sets because when you grind or quest, you'll definitely come across these kinds of armor. Just be sure to plan what elements you will need in the future, and don't sell it when you come across it. But please note, it's only advisable to have two sets when you're around level 60 and below. Because when you're higher level, there's a need for you to refine and imbue your armor. It's too costly to upgrade two sets.
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