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Venomancer Dungeons
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==Aggro Management== So now that you've got whatever it is you want dead close to you, you need to know how to manage [[aggro]] (hate level). # Don't randomly AoE the heck out of things. If you take more than the squad thinks you should, the tank and cleric will most likely let you die out of your own stupidity. # If you draw unwanted aggro, run in circles around the tank. You're fast. At most points in the game, faster than anyone else. Don't run off away from the tank like a headless chicken, forcing them to chase you to get the mobs off you. Especially don't drag the mobs to squishy members of the squad, the cleric in particular. (This applies if your pet is the tank too.) # If you're AoE grinding with a pet that has reflect, make sure that the mobs actually get a few hits in while you're rounding them up. A single attack/bash/reflect isn't going to keep aggro indefinitely against a slew of heals. This is particularly and issue when gathering slow moving mobs such as Cleavehands and Convulsing Demons. # If you're trying to avoid aggro entirely and bypass a few mobs, you may need to hug walls. When doing so, either stow your pet or make sure that it catches up to you before you turn. The size of the pet doesn't change its aggro radius, so if you're in a safe spot, your pet can be in a safe spot if it stays close. But, even if you bypass a group of mobs successfully and don't wait for your pet to catch up to you, your pet will cut the corner and potentially run straight through the group you were trying to avoid. # If you're jumping over the edge of ledges and bridges, put your pet away. If you jump off a ledge and your pet tries to get to you by running all the way around, then bad things will happen. <br>
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