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==Fire Skills== Here you will find a listing of the various fire skills, what they do, what they're good for and suggestions on how to prioritize them. {| {{DefTable}} !colspan="2"|[[Pyrogram]] |- |width="30px"|[[Image:Pyrogrampic.jpg|Pyrogram]] |''Using the force of the Raging Flame cast out onto the enemy a blazing program. Inflicts fire damage.'' |- |colspan="2"|This is your first skill that you get when you first enter Perfect World. It will be your main damage dealer alongside Gush and Stone Rain for a long time so keep it up to date and max it. You will still use this in higher levels as a mix in with your combo but it does become a bit less used since you will usually have other skills that you will use and open with. Pyrogram's biggest advantage is its short cooldown -- three seconds (which it shares with gush). If you are not wearing enough gear to reduce your channeling time, Gush can be cast faster, so a gush, pyrogram, gush will be a good sequence to deliver decent damage. If you are wearing gear which reduces your channeling time, you should start thinking about including an additional spell in the mix because you will be casting your spells faster than they can cool off. |} {| {{DefTable}} !colspan="2"|[[Pyroshell]] |- |width="30px"|[[Image:Pyroshellpic.jpg|Pyroshell]] |''Use your energey to form a fire-resistant barrier around you. Increases fire resistance and hit point regeneration rate.'' |- |colspan="2"|This is one of your three elemental shields. You will be able to learn all three at the same levels but you won't have enough spirit to keep all three up to date at the same time so one or two of your shields will lag in level at the expense of having the other at a higher level of mastery. Pyroshell and Glacial Embrace take your second and third priority when it comes to leveling since Stone Barrier is the most important. One recommended set up is to put Pyroshell at a 3rd priority among your shields and Glacial Embrace as second. This is mainly because at lower levels the most effective way to increase your HP regeneration rate is by using a level 1 apothecary item called Life Powders. These powders will increase your regeneration rate by 50 HP per second, which is godly at lower levels. You should still max Pyroshell the first chance you get since it comes in very handy when you face ranged fire mobs and it's HP regeneration effects stack with any cleric buffs and potions you may use, but Glacial Embrace and especially Stone Barrier should be maxed first. |} {| {{DefTable}} !colspan="2"|[[Crown of Flame]] |- |width="30px"|[[Image:Crownofflamepic.jpg|Crown Of Flame]] |''Place a blazing crown of fire on the opponent's head. It burns causing fire damage over time.'' |- |colspan="2"|This is your first damage over time (DOT) skill. Most wizards find this skill fairly useless since the damage it does take 15 seconds to complete and the damage itself is fairly weak. Get this to level 1 so that you can progress down the fire skill tree but do not increase it's mastery past that. |} {| {{DefTable}} !colspan="2"|[[Divine Pyrogram]] |- |width="30px"|[[Image:Devinepyrogrampic.jpg|Divine Pyrogram]] |''Usig the divine secrets of fire, a searing spell is cast on the enemy inflicting fire damage.'' |- |colspan="2"|This is your first big hitter spell that you get. It's a pretty good spell and you should keep mastering it until you get Sandstorm (so up to about level 5 or 6 of Divine Pyrogram). Since the channeling on this skill is longer than most of your normal skills you'll usually want to use this skill as an opening skill on a mob followed by a slow/freeze/stun spell. |} {| {{DefTable}} !colspan="2"|[[The Dragon's Breath]] |- |width="30px"|[[Image:Thedragonsbreathpic.jpg|The Dragons Breath]] |''The power of the Fire God surrounds your body in a blazing vortex. All enemies within range suffer constant fire damage.'' |- |colspan="2"|This is the first of your area of effect skills that you get. All of your ultimates and a few from the fire skill tree have AoEs but the difference in Dragon's Breath is that it is a continuous AoE. Meaning that once you start it up it will not stop until you either run out of mana or hit the ESC key on your keyboard. This is kind of a back bench skill since as you can imagine it's not particularly useful in doing quests or even in things like the Dragon Palace and Territory Wars, it's real use is for Zhenning (AoE leveling parties). You get this skill at level 29 so level it casually once in a while. If you plan to do a lot of zhenning you should have it up to date by level 59/60 but other than that just max it when you get a chance to do so. You will need it maxed for doing Rebirth Order instances so you will have to invest in this skill but do it when you the extra spirit and don't have too many other important skills to level. |} {| {{DefTable}} !colspan="2"|[[Will of the Phoenix]] |- |width="30px"|[[Image:Willofpheonixpic.jpg|Will Of The Pheonix]] |''Knock target back. It suffers fire damage.'' |- |colspan="2"|The most important thing is that this is your one and only knock back skill. Life gets much easier when you have this skill to push your enemies (mobs and pets only, it doesn't work in PVP) away from you. This skill also has an AoE and the higher you level it up the wider of an area the spell affects and the farther it will push it back. This skill is a top priority, max it as soon as you can because you will always be using it. This is a fast skill, like gush, and will be your highest "damage per second" skill for much of the game, though it is limited somewhat by its range and its cooldown. |} {| {{DefTable}} !colspan="2"|[[Emberstorm]] |- |width="30px"|[[Image:Emberstormpic.jpg|Emberstorm]] |''Inflicts a bloody explosion of fire damage to all enemies within a radius of oneself.'' |- |colspan="2"|This is a bit of an iffy skill and is kind of like your dying last chance. You would never use this skill in a PVE situation because basically what this skill does is consume 60% of your HP to inflict damage based on how much 60% * your current HP is. Considering wizards hardly have any HP to begin with (even if you add extra vitality) this is a pretty bad skill. You would only do it in some thing like a suicide situation where you know that much HP will either take you and your opponent down with you or take out your opponent leaving you barely alive. Just get level 1 of this to unlock your ultimate but don't level this skill. |} {| {{DefTable}} !colspan="2"|[[Blade Tempest]] |- |width="30px"|[[Image:Bladetempestpic.jpg|Blade Tempest]] |''Focus all of one's vigor to create countless flames that fly towards the enemy, causing the target and all surrounding enemies to suffer both physical and fire damage.'' |- |colspan="2"|This skill is your ultimate in the fire skill tree, it's a personal favorite. This is the only skill that will cause any sort of physical damage so it will be your top priority among your 3 ultimates. Max this skill first then work on the other two. This skill has extremely long channeling time (4 seconds to be exact… expect long channeling from all of your ultimates) and consumes 2 sparks so you need to be clear that you can use it. It also has an AoE so you have to be careful if you're using it in a mob/quest/grinding situations since you run the risk of aggroing everything near your target. You would usually use this skill as an opener or when facing a boss in a party since your job will be to damage deal (DD) and this is one of your best hitters. |} {| {{DefTable}} !colspan="2"|[[Fire Mastery]] |- |width="30px"|[[Image:Firemasterypic.jpg|Fire Mastery]] |''Improves all fire magic damage.'' |- |colspan="2"|Pretty simple, your fire mastery increases your fire damage output. The mastery skills are usually on the back burner for most until there is enough extra spirit to get them. You should definitely get this skill up to level 10 because it helps with your nuking power but master it later when you aren't as spirit starved. |}
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