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== Cleric == Your main role is to heal the tank and keep rest of party alive. But before you heal anyone, you should know about few things. Learn to predict who will get hit; the aggroed mob will try to get in range to hit their victim and also turn to face them. Pre-heal tank with 2-3 IHs, but don't do it when he is too close to mob, in which case you should cancel heal by hitting the ESC key. Healing too close to 'unactivated' mobs will wake them up and aggro on you. Healing a person that has just ''activated'' a mob (didn't hit it, just passed too close) will re-draw aggro on you immediately. Healing a person who hit mob just once (and stopped) may cause ''aggro heal'' after some time too. After a few of your spells, some bosses may lose interest in it's first victim and go after you (this may happen when pulling). Also remember, when a person aggros a group of mobs by hitting one, the rest of the mobs from this group will attack you if you start to use spells. Healing a luring veno will also re-draw aggro on you; wait until after the tank aggros the mob (best if he use Flesh Realm). Ask party members to spread around tanked mob/boss a bit (if it is possible/safe). You will have more time to react then. It is really hard to guess who you will have heal if DDs stand in same place or in one line. You may be the next target of mobs if the person who you're healing dies (unless somebody's else is smart enough to steal them from you). If you aggroed mobs on you, never attack them; use HP pots, Plume Shell, heals, and try to get to a tank if it's possible Be aware that Regeneration Aura (Blue Ball) and Heaven's Wrath (Red Ball) cause aggro too. Seals also aggro, so remember, if you decide to paralyze a monster who is running after somebody, you may become the next target in mob's hate list. One skill that may be useful and which doesn't steal aggro is Wings of Protection (a level 79 skill). Revive doesn't draw aggro, but remember to wait until the mob/boss is far enough away that he won't aggro on the revived person. Casting single-target and AoE buffs won't re-draw aggro. Purify will aggro. {{Imagebox|image=Positions.png|iwidth=496px|bwidth=500px|text='''Squad members should spread around the boss, but within healing range, and avoid all standing in the same place or one line.'''}}
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