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Damage
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== Attacks Per Second == Attacks per second (APS) is a measure of your attack rate when using normal attacks and depends largely on your weapon and gear. In many ways it is easier to consider the attack interval instead which is the inverse of your attack rate. :''APS = 1 / attack interval'' :''attack interval = 1 / APS'' Attack intervals are always multiples of 0.05 seconds as that is the smallest unit of time the game uses. An assassin's dagger normally has a rate of 1.25 attacks/second, meaning that each attack is .8 seconds long, or that it has an interval of .8 seconds. There are two ways that we can increase this attack rate: -interval gear, and skills to increase your attack rate by a percentage. In the case of gear, once we have determined the attack interval, we simply subtract the gear value from it. :''base attack interval = base attack interval for weapon type - attack interval from gear'' Going back to assassin's daggers, the TT80 Hook and Thorns have the interval -.05 stat on them, meaning that their interval is .75 instead of .8. This gives them an attack rate of: :''1 / .75 = 1.33'' The second way to increase your attack rate is through the use of skill such as Demon Spark or Heaven's Wrath. In this case, we need to multiply the interval we have by the new percentage of the attack rate: :''new attack interval = base attack interval * ( 1 - attack speed increase % )'' If our Hook and Thorn wielding sin used Demon Spark (25% increase), his new attack interval would be: :''.75 * ( 1 - .25 ) = .5625'' Since the new attack interval is not evenly divisible by .05, we need to round down to the nearest interval. In this case, we get ''.55''. Translating this back to attack rate, we get: :''1 / .55 = 1.82 attacks/second''
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