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Lyndura's Blademaster Class Guide
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== Builds == Now that you know the requirements for the armor and weapons, we can start to form some common build for this class. Remember that we will be working with the "every two levels" mechanic, you will see why. Also, I'll use heavy armor as default for all the builds. ---- The next table shows the common builds for different weapon paths, using as a base two levels (10 stat points): {| {{DefTable}} |+ Stats requirement every two levels to wear different weapon paths. ! Weapon path. ! STR (Strength) ! DEX (Dexterity) ! Free Stat Points ! Suggested Stats to add the left free points (PvE) ! Suggested Stats to add the left free points (PvP) ! Suggested Stats to add the left free points (TW) |- ! <span style="color:#ff0000">Axe/Hammer</span> | 6 | 1 | 3 | VIT | DEX and VIT | DEX and VIT |- ! <span style="color:#00BFFF">Polearm</span> | 5 | 2 | 3 | VIT | DEX and VIT | DEX and VIT |- ! <span style="color:#FFFAFA">Sword/Blade</span> | 5 | 3 | 2 | VIT | VIT | VIT |- ! <span style="color:#FFA500">Fist/Claw</span> | 5 | 4 | 1 | VIT | VIT | VIT |} As you can see, every two levels each weapon path build will have some free stat points, that can be used freely depending on what the player is looking for. We already saw how each stat affects different attributes, so you will add them depending on the equipment/playing style that fits you the best. You can use the table to create specific builds you want, for example, let's say one wants to use Axe/Hammer and Sword/Blade weapon paths with the same build, so we check the requirements: *Axe/Hammer require 6 STR, while Sword/Blade 5 STR. *Sword/Blade requires 3 DEX while Axe/Hammer 1 DEX. The final build would be: 6 STR | 3 DEX | 1 Free stat point. ---- As long as you follow the requirements I guarantee you that your character will never be messed up, so play with your free stat points to make a character that you enjoy playing with. '''IMPORTANT: Never, ever add points into MAG. A blademaster will never need it.''' <br><br>
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