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Psychics: How to level (Without killing yourself!)
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==Level 40-50== Now here's where the really nasty quests come in. Most of the time, if you're not prepared, you're going to get creamed. Just keep doing everything that got you here thus far (except, obviously, the dying,) like buffing yourself with ''Soul of Vengeance'', any Voodoo spells, or other AoEs that suit your style. Remember that this is also the point in time where you can make '''LEVEL 3 APOTHECARY ITEMS'''. These items are great, since some of them can absorb damage, or even add elemental damage to your "already seriously nuke-like damage" rate. It's a good idea to buy (or make?) some items that will speed up your casting time. If you can get 4-5 hits on a monster, you should be able to survive through a lot of hell. Your three skills for this group of levels are ''Empowered Vigor, Disturb Soul'', and ''Soulburn''. *''Empowered Vigor'' is the only real buff (because barbs and other tanks HATE Soul of Vengeance since it costs mana) that you will get. The rest of the spells and skills you have are, let's face it, debuffs and barriers that make fighting you a real pain. This actually INCREASES the potency of your potions, your healing spells, and Guardian Charm cooldowns are reduced. This is a GREAT thing to have if your faction is thinking about doing Territory Wars, since Guardian Charms are always handy there. *''Disturb Soul'' is another debuff which makes all of the other classes who use magic hate your guts. It will increase the casting time for your target, thus making them very ineffective in battle. This is another one of those Territory War debuffs which, if you do decide to do it, will make you a valuable ally. *''SOULBURN'' IS YOUR BEST FRIEND AT THIS POINT. Anything that even decides to touch you, gets a smack in the face equal to your soulforce. By the time you hit level 50, that number will be up to about 5000, so any lesser monsters (and players) who decide to make the mistake of attacking you will pretty much be committing suicide. Even Barbarians and other tanks will have a large chunk of their health knocked out if they decide to hit you, which is helpful in ANY case. (of course, PvPing isn't QUITE recommended yet, sorry.) The best areas to grind are near the '''DRAGON WILDERNESS''' and '''THE VALLEY OF SEVEN DEATHS'''.
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