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== Genies == ''See also: [[Genie Guides]]'' '''How To Obtain Your Genie''' Genies are obtainable from level one, and are awarded to you through a small quest at the NPC known as 'Watcher of the Earth'. 'Watcher of the Earth' is only available in the eight major cities (City of the Lost, City of the Plume, Etherblade, Citry of Raging Tides, Tellus City, Archosaur, Dreamweaver Port, and Thousand Streams) and are almost always located near the Elder NPC of each city. The 'Watcher of the Earth' for City of the Lost is located at 250, 647. When you talk to him, begin the quest 'Birth of a New Age'. Follow the sequence, and once you are done, you will receive your genie at random. If for whatever reason, you don't like the one you got, you can get another one for the price of 3 Mirage Celestones. Mirage Celestones can be created by combining Celestones of Earth, Heaven, and Human (3 of each), by combining 25 Celestone Fragments, or in later levels they can drop from bosses. To obtain a new genie, speak with the 'Watcher of the Earth' and choose 'Genie Summon'. '''The Best Genie For a Venomancer?'''<br> There is absolutely no right or wrong answer as to what genie is best for a Venomancer or any class- your genie's stats do not affect your character's own stats. The genies you can receive are as follows: # '''Infliction''' - Strength based genie # '''Longevity''' - Dexterity based genie # '''Zeal''' - Magic based genie # '''Discipline''' - Vitality based genie The best idea is to look at what skill set you want to get for your genie, and choose which one you want accordingly. Skills are affected by the following stats: # '''Strength''' - Increases the damage done by the genie's attacks # '''Dexterity''' - Increases the duration of the genie's skills # '''Magic''' - Increases the genie's energy recovery rate # '''Vitality''' - Increases the genie's energy- each skill requires a certain amount of energy to cast, the more energy your genie has, the more skills it can cast at a time '''Recommended Genie Skills for Venomancers'''<br> These genie skills are the most recommended and have been found to have the most beneficial effects for a Venomancer: # '''Second Wind''' - Instantly restores some HP. # '''Tree of Protection''' - Increases max HP by 15% for 5 seconds.Restores 25% of your max HP every 3 seconds for 6 seconds. # '''Extreme Poison''' - For 5.5 seconds increases the damage received by the target by 20%. # '''Occult Ice''' - Has a 60% chance to freeze the target for 3.3 seconds. # '''Ice Blast''' - Decreases the max HP of your target and all enemies around the target by 5.5% for 5 seconds. # '''Thunderstorm''' - Attacks the target for 504.4 Metal damage. Double damage is done to targets on the ground, Triple Damage is done to very close targets. # '''Holy Path''' - Increases the movement speed of you and allies within 10 meters of you for 3.3 seconds. # '''Whirlwind''' - Hits all enemies in an 18-meter radius in front of you.Causes a small amount of damage and immobilizes them for 2 seconds, as well as reducing their movement speed by 23% for 10 seconds # '''Fortify''' - Become immune to stun for 5 seconds. 95% chance to decrease magic defense # '''Relentless Courage''' (sometimes known as Warsong) - Increases your attack speed by 12%, your movement speed by 30%, and your channeling speed by 6%. Lasts for 8 seconds # '''Life Drain''' - Drains health from all targets within 15 meters. Causes 124.8 Water Damage and heals you for 5% of your max HP '''Venomancer-Only Genie Skills'''<br> There are a certain few skills that only a venomancer or untamed are able to use on their genies. They are the following: # '''Chaotic Spirit''' - Has a 53% chance to cause Soul Transfusion, which swaps your target's HP and MP values # '''Seal''' - Creates a magic seal that has a 30% chance to silence the target for 3.2 seconds # '''Hollow Fist''' - Causes 418.8 physical and Metal damage and reduces the target's physical defense for 20% for 9 seconds. Also causes the target to bleed for 100 damage over 9 seconds # '''Air Strand''' - Immobilizes the target for 5 seconds. Has a 20% chance to Silence the target for 3 seconds. 95% chance to immobilize yourself for 4 seconds <br>
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